04-07-2006, 07:04 AM
I understand fully that the guys have a lot of work to do. As software developers of this type I'm guessing that they're very much like most of the
guys I deal with and appreciate hearing input from paying customers on feature requests. All I hope is that the requests get compiled somewhere and
get looked at when it's time for the next version.
I'm glad to hear about the download being available regarding my question. I did look in the downloads a couple days back and didn't see that but I
was new and had no real idea what I was looking at or for yet. < grin >
On the attitude, don't sweat it. Same situation here. Just so we're clear, I'm sold on this being a great concept. I'm current sold on it being a
solid product. I've been doing development for so long that it takes an awful lot to get me to gush over a product early on and so it's not surprising
that I wouldn't just say, "Holy crap, this is an amazing product." Anyone holding out for that is going to be in for a long wait. hehehe
However, those who know me would tell you very clearly that if I said nothing, that would speak volumes about my concern for a product. It's when I
take the time to post several comments that you can tell that I'm impressed.
Just a quick thing here:
There's a bit of history that I've learned a LOT from that keeps popping up. If someone develops a product that attempts to model something and they
do an average job at it, consumers are pretty forgiving and quiet about it. It ends up being viewed as an okay product. Few people are critical of it
but few are also all that blown away by it. However, the closer someone gets to perfection with modeling, the more scrutiny the product falls under.
Suddenly people get interested and the perceived short-comings start to matter and start to stick out like sore thumb. Emotions run higher than with
the product that did an average job of it. Just look at Flight Simulator to see this in action. Several other sims have been around and most did
decently in the marketplace. Sierra did a decent job. Looking Glass did a decent job. Terminal Reality did a decent job. They didn't have a huge
following screaming about every single minor element of the product. They pretty much accepted those products as they were presented--and where are
they today? They're gone. Microsoft has gotten closer to goal and every little, tiny corner of a feature that's off gets countless people screaming
bloody murder about it and how it has to change for the next version. hehehe
In other words, the FSP guys are in the ballpark with their efforts. They've got our attention and now we want the world because we can see in them a
vehicle for reaching the world. That's a very good thing.
guys I deal with and appreciate hearing input from paying customers on feature requests. All I hope is that the requests get compiled somewhere and
get looked at when it's time for the next version.
I'm glad to hear about the download being available regarding my question. I did look in the downloads a couple days back and didn't see that but I
was new and had no real idea what I was looking at or for yet. < grin >
On the attitude, don't sweat it. Same situation here. Just so we're clear, I'm sold on this being a great concept. I'm current sold on it being a
solid product. I've been doing development for so long that it takes an awful lot to get me to gush over a product early on and so it's not surprising
that I wouldn't just say, "Holy crap, this is an amazing product." Anyone holding out for that is going to be in for a long wait. hehehe
However, those who know me would tell you very clearly that if I said nothing, that would speak volumes about my concern for a product. It's when I
take the time to post several comments that you can tell that I'm impressed.
Just a quick thing here:
There's a bit of history that I've learned a LOT from that keeps popping up. If someone develops a product that attempts to model something and they
do an average job at it, consumers are pretty forgiving and quiet about it. It ends up being viewed as an okay product. Few people are critical of it
but few are also all that blown away by it. However, the closer someone gets to perfection with modeling, the more scrutiny the product falls under.
Suddenly people get interested and the perceived short-comings start to matter and start to stick out like sore thumb. Emotions run higher than with
the product that did an average job of it. Just look at Flight Simulator to see this in action. Several other sims have been around and most did
decently in the marketplace. Sierra did a decent job. Looking Glass did a decent job. Terminal Reality did a decent job. They didn't have a huge
following screaming about every single minor element of the product. They pretty much accepted those products as they were presented--and where are
they today? They're gone. Microsoft has gotten closer to goal and every little, tiny corner of a feature that's off gets countless people screaming
bloody murder about it and how it has to change for the next version. hehehe
In other words, the FSP guys are in the ballpark with their efforts. They've got our attention and now we want the world because we can see in them a
vehicle for reaching the world. That's a very good thing.