01-02-2006, 04:03 PM
Quote:Cydon Prax wrote:
I tried it with the default Cessna many times, however, and it worked-- but LESS than what you would see in reality, as in, there was a
massive delay time for the nose to rise or fall; I think this is because Fs9 goes by the speed of the aircraft and not actually the force of
Thrust. (I know it uses Drag, though.. meh, don't listen to me, I have no clue the factors FS9 uses!)
Am I wrong there, Dan?
In Fs2004 It depend compeletely of the aircraft, if the flight model is well done it will work pretty accurately
if not, nothing will be the same. On my case I learned on a Robin DR420 (120 horsepower)
the one that I found for Fs2004 was pretty accurate following all the power, trim and flaps setting
for different step of the flight.
Only things annoying: Just before touchdown you must gently raise the nose
"refuse" the ground until the aircraft "land himself" near stalling speed. Even after touchdown
you must keep the nose raised to slowdown. this make that you don't see anything in front and thus
the side vision on final is very important and this is lacking on Fs2004. Using sideview with another
screen for the left-front view was a workaround. (but you can use also the numpad 7 key)
In brief Fs2004 is as much accurate as the flight model of the aircraft you fly, not much not less.
Some are nicelly designed while some other are very poor. A good way of testing is to use
the real aircraft's power setting and see if it behave as the real model.
Robin DR420:
Post Edited ( 02-01-06 16:09 )