05-11-2015, 12:46 AM
Development News 5 november 2015
After several month of work what I have so far in november:
-The installer is fully functional for P3D v2 and ready for v3 (That I don't have yet). If you have FsPassengersX 2015 edition the
installer will ask if you want to continue your career on Prepar3D and copy all the files. For older versions you should do the copy manually, but all
flight databases are compatible anyway from Fs9 to P3D (New features are simply ignored on older version)
![[Image: 2015-11-04_233650_installer.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-04_233650_installer.jpg)
-All utility work 100% on FsPassengersP3D (voicepack, language Map, Payload editor, aircraft browser)
![[Image: 2015-11-04_235131_utility.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-04_235131_utility.jpg)
-The local documentation is ready (110 in game help file) as well as in game texts and I modified my packing system so I can maintain it
up to date for all versions in same time. (FSX & Prepar3D). This is a great gain of time for future update of FSX/Steam/P3D and it will also minimize
the risk of errors
Speaking about this, I modified my whole "dev center" to make update of the different versions much more simpler: I'll work on the same
source code for all versions, the compilation directive simply change some lines that are specifics to one version.
So, if I modify a gameplay stuff in code, it will be updated for all versions, I only need to compile, pack & release again all versions.
For those that are interested in C++/Asm code
, it look like this
![[Image: 2015-11-05_000418_source.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-05_000418_source.jpg)
-FsPassengersP3D for Prepar3D
Work at about 95% on Prepar3D version v2.5
Common features work, I can make a complete file, get the report and register the flight.
What miss are some failures (as belly landing) that require complex "hack" in asm and It take an unpredictable amount of time to be completed
(I can be puzzled by one during several days while another take only a few hours)
![[Image: 2015-11-05_002451_menu.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-05_002451_menu.jpg)
![[Image: 2015-11-05_002300_payload.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-05_002300_payload.jpg)
-About P3D version and FsPassengers compatibility
I work yet on P3D 2.5.12944, FsPassengersP3D will not be compatible with previous version.
Once FsPassengers fully functional on 12944, I'll update to the latest version and make it compatible also so FsPassengers work with the last two
2.5 patch
Once done, I'll get P3D v3 and make the same work, if they didn't changed the core code to much it can be a breeze (or hell if they modified tricky
things)
-Release date of FsPassengersP3D
At first it doesn't seem that there is much work to do. but the hell is in detail: I can lost 10-15 days on one feature or problem and Beta test can
also reveal odd problems that take time to solve.
I hurry to get it ready at last for christmas 2015 but it's hard to give a date. It can be before... or if all goes wrong... after.
In anyway, I'll keep you informed here.
Thanks for support and patience.
Post Edited ( 11-05-15 01:30 )
After several month of work what I have so far in november:
-The installer is fully functional for P3D v2 and ready for v3 (That I don't have yet). If you have FsPassengersX 2015 edition the
installer will ask if you want to continue your career on Prepar3D and copy all the files. For older versions you should do the copy manually, but all
flight databases are compatible anyway from Fs9 to P3D (New features are simply ignored on older version)
![[Image: 2015-11-04_233650_installer.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-04_233650_installer.jpg)
-All utility work 100% on FsPassengersP3D (voicepack, language Map, Payload editor, aircraft browser)
![[Image: 2015-11-04_235131_utility.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-04_235131_utility.jpg)
-The local documentation is ready (110 in game help file) as well as in game texts and I modified my packing system so I can maintain it
up to date for all versions in same time. (FSX & Prepar3D). This is a great gain of time for future update of FSX/Steam/P3D and it will also minimize
the risk of errors
Speaking about this, I modified my whole "dev center" to make update of the different versions much more simpler: I'll work on the same
source code for all versions, the compilation directive simply change some lines that are specifics to one version.
So, if I modify a gameplay stuff in code, it will be updated for all versions, I only need to compile, pack & release again all versions.
For those that are interested in C++/Asm code

![[Image: 2015-11-05_000418_source.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-05_000418_source.jpg)
-FsPassengersP3D for Prepar3D
Work at about 95% on Prepar3D version v2.5
Common features work, I can make a complete file, get the report and register the flight.
What miss are some failures (as belly landing) that require complex "hack" in asm and It take an unpredictable amount of time to be completed
(I can be puzzled by one during several days while another take only a few hours)
![[Image: 2015-11-05_002451_menu.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-05_002451_menu.jpg)
![[Image: 2015-11-05_002300_payload.jpg]](http://orbiter.dansteph.com/screenshot/dansteph/2015-11-05_002300_payload.jpg)
-About P3D version and FsPassengers compatibility
I work yet on P3D 2.5.12944, FsPassengersP3D will not be compatible with previous version.
Once FsPassengers fully functional on 12944, I'll update to the latest version and make it compatible also so FsPassengers work with the last two
2.5 patch
Once done, I'll get P3D v3 and make the same work, if they didn't changed the core code to much it can be a breeze (or hell if they modified tricky
things)
-Release date of FsPassengersP3D
At first it doesn't seem that there is much work to do. but the hell is in detail: I can lost 10-15 days on one feature or problem and Beta test can
also reveal odd problems that take time to solve.
I hurry to get it ready at last for christmas 2015 but it's hard to give a date. It can be before... or if all goes wrong... after.
In anyway, I'll keep you informed here.
Thanks for support and patience.
Post Edited ( 11-05-15 01:30 )