29-02-2008, 03:12 AM
UPDATE: I'm working yet on "aerobatic" (sound of pax breathing under high G and some comment "nice" "wow"
during manoeuver) and also on some new failures. (just to let you know on what I'm working yet)
You cannot have this penalty before 265kts in FsP so that can't be
I may push it to 280 kts so it's really a serious error. that need penalties .. ?
About 250kts this is a general rules so I'll keep it like that but you can disable it in the "more option"
so I think that everyone can be happy as it is now.
About winshear & VNE I said that I'll have a look maybe at beta test time either to smooth myself wind (as Fsuipc do)
or to smooth at least the detection. But I'll need to have reproductible situation. The goal is to avoid unrealistic penalties
(as tail 100kts that change 180° in one seconde for example) but NOT to allow people to fly 5kts below VNE in turbulent
atmosphere, this is a serious pilot error.
About pilot "stay at same place" the idea is an option "no warp allowed mr sulu" for plane only.
It's very frequent that pilot take another flight to go to their "desk" so I don't want to model that (might be too complicated
and boring after a while) . Force plane to start from last location is enough. Pilot's llocation is "where he need to be"
I'm still brainstorming where to put this setting:
-At creation of company as fixed setting ? (that cannot be changed appart maybe with an external "cheater" program ?)
-In option that can be enabled/disabled at any time for all company ?
I didn't started to code that and I need further test to decide but I really think it will be an exciting & realistic feature.
Dan
Post Edited ( 02-29-08 10:18 )
during manoeuver) and also on some new failures. (just to let you know on what I'm working yet)
Quote:benjaminhuff wrote:
under FL100 is that in FSP if one goes to 251knts for a single second of time, they are penalized.
You cannot have this penalty before 265kts in FsP so that can't be

I may push it to 280 kts so it's really a serious error. that need penalties .. ?
About 250kts this is a general rules so I'll keep it like that but you can disable it in the "more option"
so I think that everyone can be happy as it is now.
About winshear & VNE I said that I'll have a look maybe at beta test time either to smooth myself wind (as Fsuipc do)
or to smooth at least the detection. But I'll need to have reproductible situation. The goal is to avoid unrealistic penalties
(as tail 100kts that change 180° in one seconde for example) but NOT to allow people to fly 5kts below VNE in turbulent
atmosphere, this is a serious pilot error.
About pilot "stay at same place" the idea is an option "no warp allowed mr sulu" for plane only.
It's very frequent that pilot take another flight to go to their "desk" so I don't want to model that (might be too complicated
and boring after a while) . Force plane to start from last location is enough. Pilot's llocation is "where he need to be"
I'm still brainstorming where to put this setting:
-At creation of company as fixed setting ? (that cannot be changed appart maybe with an external "cheater" program ?)
-In option that can be enabled/disabled at any time for all company ?
I didn't started to code that and I need further test to decide but I really think it will be an exciting & realistic feature.
Dan
Post Edited ( 02-29-08 10:18 )