22-01-2008, 04:15 PM
Update ? well.... FsPX work almost 90%, I'm re-working yet all the failures wich is a difficult and tricky part as FsX SDK doesn't allow much
so I have to find some workaround.
Last night I had an idea also: I plan to give more crewpack with FsPX ideally I would want to bundle it with almost 10 crew pack.
So I'll have to find peoples that can record voice (I may pay some fee for this work) The idea is to make a standalone program that will
allow anyone to make crew pack very easily. For each "slot" of crew sound just press "record" and speak, the program will filter the wav so
it sound like "radio" and save it with the correct name.
It would work about the same than the actuall "SoundText.exe" (see sound/crewpack) but with record/save/filter abilites.
Previously one add to know a bit wav utilities and be carrefull with filename, with this standalone utilty it would be very simple to make a
new crewpack.
This utility would be bundled with FsPX.
Dan
so I have to find some workaround.
Last night I had an idea also: I plan to give more crewpack with FsPX ideally I would want to bundle it with almost 10 crew pack.
So I'll have to find peoples that can record voice (I may pay some fee for this work) The idea is to make a standalone program that will
allow anyone to make crew pack very easily. For each "slot" of crew sound just press "record" and speak, the program will filter the wav so
it sound like "radio" and save it with the correct name.
It would work about the same than the actuall "SoundText.exe" (see sound/crewpack) but with record/save/filter abilites.
Previously one add to know a bit wav utilities and be carrefull with filename, with this standalone utilty it would be very simple to make a
new crewpack.
This utility would be bundled with FsPX.
Dan