20-05-2005, 12:20 PM
Maybe you just assume an average quality. So income would be still based on your performance. Unless you just factor it in as average
pilots across the fleet, thereby somehow cut out your income after a screw up, and take it as income before X the multiplier then add the
players actual income after? If you get my drift.
example,
player flight earns 23000
player crashed = 0
fleet earns 23000 * #aircraft in fleet * weight modifier (eg 1X737@200) total $4600000
player earns nil
total fleet income then =$4600000
That work?
pilots across the fleet, thereby somehow cut out your income after a screw up, and take it as income before X the multiplier then add the
players actual income after? If you get my drift.
example,
player flight earns 23000
player crashed = 0
fleet earns 23000 * #aircraft in fleet * weight modifier (eg 1X737@200) total $4600000
player earns nil
total fleet income then =$4600000
That work?
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