28-02-2008, 01:37 PM
Any updates dan?FSX is so boring without FsPassengers
Regars
Steve Harris
Regars
Steve Harris
![[Image: pfe_beta.jpg]](http://www.oncourse-software.co.uk/forum_images/pfe_beta.jpg)
[closed] FsPassengers for FSX official note and please !
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29-02-2008, 03:12 AM
UPDATE: I'm working yet on "aerobatic" (sound of pax breathing under high G and some comment "nice" "wow"
during manoeuver) and also on some new failures. (just to let you know on what I'm working yet) Quote:benjaminhuff wrote: You cannot have this penalty before 265kts in FsP so that can't be ![]() I may push it to 280 kts so it's really a serious error. that need penalties .. ? About 250kts this is a general rules so I'll keep it like that but you can disable it in the "more option" so I think that everyone can be happy as it is now. About winshear & VNE I said that I'll have a look maybe at beta test time either to smooth myself wind (as Fsuipc do) or to smooth at least the detection. But I'll need to have reproductible situation. The goal is to avoid unrealistic penalties (as tail 100kts that change 180° in one seconde for example) but NOT to allow people to fly 5kts below VNE in turbulent atmosphere, this is a serious pilot error. About pilot "stay at same place" the idea is an option "no warp allowed mr sulu" for plane only. It's very frequent that pilot take another flight to go to their "desk" so I don't want to model that (might be too complicated and boring after a while) . Force plane to start from last location is enough. Pilot's llocation is "where he need to be" I'm still brainstorming where to put this setting: -At creation of company as fixed setting ? (that cannot be changed appart maybe with an external "cheater" program ?) -In option that can be enabled/disabled at any time for all company ? I didn't started to code that and I need further test to decide but I really think it will be an exciting & realistic feature. Dan Post Edited ( 02-29-08 10:18 )
29-02-2008, 02:06 PM
Quote:DanSteph wrote: Sounds good haha. Keep us posted on that. Quote:DanSteph wrote: A fixed setting would be better, otherwise people would be more likely to cheat and avoid the return flights when they want. Although I would consider doing that myself hehe ![]()
29-02-2008, 03:52 PM
Quote:Ali310 wrote: Sure, there might be some situation where you may find very boring to be forced to restart from the last place. So Im' heading more whit a general option that you can disable/enable at any time. Dan
29-02-2008, 04:04 PM
Dan: Generally can you add options for more aircraft services / interface to FSP that can be enabled during longer flights?
29-02-2008, 05:35 PM
Quote:benjaminhuff wrote: I second that. Things like 20-30 min programmes (comedies etc like in r/l) would be good to show during flights - most of my flights atm are domestic, and are only roughly 40 mins in the air (max. 25 mins above trans. alt)
29-02-2008, 07:09 PM
Quote:I second that. Things like 20-30 min programmes (comedies etc like in r/l) would be good to show during flights - most of my flights atm sounds like a great idea to me. it also sounds to me liek your going teh right way on the VNE/winds issue Im just wondering if you will be picking up on the 'Engine Stress causes Damage' setting that is now available with eth acceleration pack installed. I love the idea of this setting at least it makes engine management a priority even on non FSP flights. I wonder maybe if poor Dan is felling a little ![]() Tim ![]()
01-03-2008, 01:02 AM
Quote:m0thm wrote: nah Dan's experienced. He spends so much time on this - and we all respect that so much. But he does know when to take a break. He sometimes (of perhaps often?) spends the whole night awake fixing something and testing it. He's dedicated - that's for sure. But he's got a to-do list which are is order of priority, so he knows when he's working too hard. as many or as few things each month is fine by us. as long as Dan is healthy, and that the release is stable, we don't really care how long it takes, or how many features are included ![]() After all, if Dan works too hard, and (god forbid) was to get some sort of health problem, then there's a chance there wouldnt be an update for a long long time ![]() ![]() Updates once a week would be nice though Dan. just so we know everything's okay your end and you haven't suddenly run into financial or personal difficulties. But don't worry if you're too busy ![]() for the forum and customers, and thanks for all you've done so far x Keep up the good work! Over and out ![]()
01-03-2008, 03:28 AM
Well , thanks
![]() ------ Mhhhh ![]() Spend my day on "save/restore" flight... it work well, I can save flight: at buy time when flight start and stop and restore witchewer. Usually the last one will be restored for "no warp mr sulu" but here come the problem: (as I said previously only real test can give a practical idea about one feature) You load an aircraft to start to fly. FsX is slow in this domain, 30 sometime 40 second to get all ready, then you start the FsP flight and this one will replace your aircraft at the last location (restore last flight) and this make another 30-40 seconde loading... I find this very boring. Something that as user would make me disable this feature. The "current" idea would be a dialog at "start FsP flight" that let you choose wich aircraft of the company you want to fly. "current" "747" "737" etc etc.... then it will restore directly the flight and load aircraft. This would avoid two loading (first aircraft, then replace) Seem a good idea ? but I'm not over excited due to the actuall number of dialog to start a flight... You would have "choose aircraft" then "gate advice" then "payload" then "set flight type" then "manifest" (you can disable gate and manifest anyway) Another idea would be to allow to start from company manager... just below "sell selected" you would have "fly selected" but who would see that appart some rare users ? Maybe leave "don't warp" option "OFF" by default so FsP is "straight" for new user, then they might discover this feature when they are used and understand well how FsP work. Simple for new user but allow more complexity... in brief I'm brainstorming about that... Dan
01-03-2008, 05:08 AM
I really like the idea of selecting your aircraft from the FSP start flight menu! It saves from having to remember which exact aircraft is
owned by the company to select it then starting the flight. Especially with the harder to navigate aircraft selection system that FSX has. I do like the no warp option for the realism, but still would like a shuttling fee option to move an aircraft where you want it without having to fly it if you so choose to without cheating. This could also work as a non cheat way to move small aircraft to destinations that you couldn't really fly them to.
01-03-2008, 05:46 AM
Yeah I like the idea of a shuttling fee to move your aircraft around, don't they normally put light aircraft in cargo containers to ship them
overseas anyway?
01-03-2008, 05:59 AM
The idea is to force you somewhat to use this feature if it's ON in difficulties options, anyway at anytime you can disable it and start
your flight from any location. At any time aslo you can put back this feature ON and again FsP will replace your aircraft at the last end-of-flight location. Restore don't restore time or weather (consistent with time that passed and current weather, we don't want a "time warp" also) This mean that every flight you make even with option turned off will be saved (ready to work in case you turn it on) Now about crash: In case of crash you may have the option to restart from: purchase location (your companies's hangars?) or the last end-of flight that went well. I'm affraid doing this for "nearest suitable" airport will not be possible. If you're really bored to restart from those location simply disable "no warp" until your next end of flight. I'm heading now with a new dialog at start of flight in case you have this option turned on that will allow you to select the aircraft you want to fly with: current (if your company own it) or any of the company (that have flight saved, this mean that FsP 2004 database will not have this feature for aircrafts that you didn't fly in FsX) Select aircraft, FsX load flight and then send you the "payload dialog" As all this is *a bit* complicated for new users (make too much dialog and they must also learn all other features of FsP) this feature will be disabled by default. A help text will be of course available next to this option in "difficulty" dialog. But using it is in fact very simple, start fligth in menu as usual, select aircraft in "no warp" dialog, fsx load the situation and aircraft exactly as it was during the last end of flight and send you the payload dialog once completed. Save and restore work flawlessly yet, I must now create the dialog and all other stuff (option, crash case etc etc) Dan
01-03-2008, 06:07 PM
Sounds good Dan. how much of this is FS9-compatible? all? most? some? what?
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01-03-2008, 09:15 PM
none...
![]() Nah, I'll do some features in FsP 04 but I really can't tell yet I'm not in "04" brainmode. Dan
01-03-2008, 10:02 PM
Sounds great Dan! Can't wait.
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