04-07-2005, 03:41 PM
It's a 3D walkaround. You can walk or run or squat to see something from below.
Of course, you'll see no damage cause airplane model doesn't change according to the damage.
BUT! Let's say FSP generates fuel leak or elevator jammed BEFORE the flight and let's say FSP repairs that damage after you've
completed the walkaround - or better said BECAUSE you completed it ( maybe with a small delay that will not be held against you - for
being late at the destination)... well... than that preflight inspection would have meaning!
I wouldn't care for the visual damage and such eyecandy. Beside such damage would be specific for every plane in particular, so that's
impossible.
How do you like the idea?
The first negative point is it relyes on another payware (ActiveCamera) but that can be bypassed by having also a simple key command for
making a preflight inspection?
Of course, you'll see no damage cause airplane model doesn't change according to the damage.
BUT! Let's say FSP generates fuel leak or elevator jammed BEFORE the flight and let's say FSP repairs that damage after you've
completed the walkaround - or better said BECAUSE you completed it ( maybe with a small delay that will not be held against you - for
being late at the destination)... well... than that preflight inspection would have meaning!
I wouldn't care for the visual damage and such eyecandy. Beside such damage would be specific for every plane in particular, so that's
impossible.
How do you like the idea?
The first negative point is it relyes on another payware (ActiveCamera) but that can be bypassed by having also a simple key command for
making a preflight inspection?
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