28-03-2005, 07:01 PM
warning: text of dialog not corrected yet
Now the new company creation is a three step process,
in the first dialog you give company name, and optionaly
your name and an info text about the company...
Then you get the "creation-step2 dialog"
![[Image: 04_28_step2.jpg]](http://www.fspassengers.com/images/04_28_step2.jpg)
If you choose "defined by scenario" you have a list of scenario
that you can select: (notice my currency setting is on norwegian kroner in the options)
![[Image: 04_28_step3a.jpg]](http://www.fspassengers.com/images/04_28_step3a.jpg)
scroll down to see the others settings:
![[Image: 04_28_step3b.jpg]](http://www.fspassengers.com/images/04_28_step3b.jpg)
Another scenario, the new "victory" and "failure" condition allow to make various
scenarios, here I have set them all (temporary scenario just to test of course)
![[Image: 04_28_step3c.jpg]](http://www.fspassengers.com/images/04_28_step3c.jpg)
Her the directory with the scenario config file, (100 max allowed)
notice if you put here a JPG image with the same name than the scenario this image
will be showed in case of victory, this allow you to have custom "win" image instead of the default.
![[Image: 04_28_step3d.jpg]](http://www.fspassengers.com/images/04_28_step3d.jpg)
And finally here an example of a CFG file, here the "humanitarian scenario"
Code:
TitleOfGame =Fly humanitarian company // max 30 characters
AuthorOfScenario =FsP team // max 15 characters authors name of this scenario
[start_Description]
You are an humanitarian company that transport medical payload and related passengers in dangerous country,
you must make at least 20 flight in dangerous country (war level>60%) without any crash to succeed.
[end_description]
Difficulty =2 //0=easy 1=medium 2=hard 3=very hard (just an indication for player)
Economical_Mode =1 //1=yes 0=no
Instant_Record =1 //1=yes 0=no
StartCashDollars =100000000 //the start cash of company in dollars
StartingReputation =65 //the reputation at start
IncomeMultiplier =20 //1-100 the income multiplier for each flight
ReputationMultiplier =10 //1 to 100 (%) how each flight's result modify the company's reputation
FixedFailureSetting =0 //1-100 failure chance each flight (if set disable player's option)
FailureTypeAllowed =0 //1=easy only 2=easy and medium 3=easy to hard (if set disable option)
//-------------------------------------------------------------------
// below are the victory condition, leave to zero the parameters that
// must not be taken in account for victory
//-------------------------------------------------------------------
ReputationToReach =0 // 1 to 100
NbrAircraftToReach =0 // numbers of aircraft the company must have...
MinWeightOfAircraft =0 // ...and their minimal weight if previous is set (in kilogram)
CashToReach =0 // in dollars.
StatusToReach =0 // 1=small regional 2= inter regional 3=national 4=international
NbrOfFlightToReach =0 // the total numbers of flights
DistanceMinToReach =0 // distance in kilometer of all flights
MinWarMission =20 // the min number of war mission to make (War level>60)
PilotsMustReachRank =0 // If one or more pilot must reach a rank...
NbrPilotMustReachRank =0 // ...And the number that must reach this rank if previous is set
//-------------------------------------------------------------------
// below are the FAIL condition if one parameter is reached and the
// victory condition are not satisfied the scenario fail and the player
// have a message that he failed. Leave parameter to zero if you
// don't want that they are taken in account
//-------------------------------------------------------------------
FAILMaxFlight =0 // max flight allowed to reach victory
FAILMinReputation =0 // 1 to 100 min reputation allowed
FAILMinCash =0 // min cash to have
FAILMaxCrash =1 // max crash allowed
Dan