04-03-2009, 01:52 AM
You have to have the registered version of FSUIPC to adjust the delay, I assume? I've never seen that option on the unregistered
versions.
versions.
![[Image: vpa401.png]](http://www.virtualpilots.org/public/images/signatures/vpa401.png)
Charlie don't surf!
[Closed] Overspeed penalty not tolerant enough (IMO)
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04-03-2009, 01:52 AM
You have to have the registered version of FSUIPC to adjust the delay, I assume? I've never seen that option on the unregistered
versions. ![]() Charlie don't surf!
04-03-2009, 03:28 PM
Affirmative, Valoran...registered version only.
See FsPassengers Frequently Asked Questions: FAQ
05-03-2009, 02:34 AM
Thanks for the info. I've put off paying for it. Still not sure I want to. ASA seems to do the trick well enough.
![]() Charlie don't surf!
02-05-2009, 02:22 PM
*rant warning*
I'm not sure what the problem is. Vne, is '"Velocity NEVER Exceed". not "V don't exceed for an arbitrary amount of time you think is to long", or V"dont exceed by some arbitrary other speed". It is the speed that the Engineers have calculated that they can not guarantee the plane will hold together. Sure in a well built and new plane it will more likely than not be able to do a bit more for some amount of time. But seriously I'm not getting on a plane with a pilot that thinks its a good idea to test it out. As a result aircraft have a cruising speed well below the Vne for instance the 747 cruse is 0.80 to 0.85 mach Vne is .92 so even at max cruse you have 0.07 mach or about 50 Knots safety margin. I think this is what Valoran meant by Quote:passenger aircraft are not In reality if you exceed Vne by 1 knot for 1 second you could kill yourself and the other 0-800 ppl on board. Much worse than any point penalty. Do you know what kind of insurance payout that would be?!? Now, you are also quite correct in saying that a 50 knot wind does not spin 180 degrees in a few seconds (unless you are flying into a tornado). Also it is very correct that it is not Dans fault that FS does this. The solution here is not to get angry at the people who made a realistic game that penalises you for possibly killing yourself and all your PAX and telling them they should "fix it" The solution is to fix your simulator. There are a few ways you can do that. Some involve you spending more money and some do not. It is entirely up to you which you do and people have been very nice in sharing the options. You must remember there are other people out there who have decided to get the most realistic experience they can. These people have fixed the errors with their simulator and want to be penalised realistically. If Dan does as you suggest and "fixes" it so you can exceed the Vne others will be disappointed that he has "broken" the game. In short if something is broken you fix it. You don't brake something else so that it doesn't matter that the first thing is broken.
04-05-2009, 03:44 PM
I never have this prob and i use automatic weather updates and i dont have fsuipc or another weather addon.i dont know how you guys drive but if you get to oversped dont sit and wait to a/t react he is very slow you should emidiatly disingage all a/p and a/t and activate spoilers and when you stabilaze your sped then put back a/p and a/t.you dont expect to Dan "fix" or rather i say help you to drive like you were mad but if you want to drive fast take some fighter jet or concorde
Feel free to fly!
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05-05-2009, 03:30 PM
Quote:Nice wrote: Hmmm, I've experienced it that if you go into overspeed for even a fraction of a second (in FSP2004) you get the penalty. As others here have said, I don't really "blame" FSP for this, although having been aware of the problem in FSP2004, it stands to reason something could have been done in FSP for FSX to compensate. To me though, its really not an issue since I use FSUIPC. My feeling is that if you're willing to buy FSP, you would do well to get FSUIPC. This is a recommendation from someone who uses very few payware addons, too.
300,000 km/sec. Its not just a good idea, its the law.
05-05-2009, 03:49 PM
I usually only get overspeed during an inverted flat spin
![]() to 6000ft/min). Mostly though i fly using endurance profiles, so i'm well within the envelope (so as to help with anticipation of a situation developing.). I'm almost positive that having the aircraft exceed tolerances at 10,000ft and falling to pieces is likely to mean a bad next 5 minutes thinking about the implication of impacting the ground at high speeds . . . Happy Dreams Emma |
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