05-12-2005, 11:21 AM
Hi Dan,
Can you perhaps consider adding a third value to the dangerous.cfg? A fear factor?
What I'm thinking... Things like for example, dangerous airports / approaches (for one). Having a failure %, or a war % is not really good -
it will cause problems. However, because it's a dangerous airport, it's still natural that passengers would be fearfull...
A long haul across the atlantic, 1% fear. Passengers (some at least), will be a bit fearful thinking about the 'what if...' scenario halfway
across the ocean with no place close to land in case of a emergency.
The reason why I'm suggesting a new value here, is because it shouldn't be used to 'damage' the aircraft by failures, or war. But it
should still be able to send the wrath of g*d down passenger's neck, hehehe
Hope it makes sense, and hope it won't be to much work to do....
--
Chris.
Can you perhaps consider adding a third value to the dangerous.cfg? A fear factor?
What I'm thinking... Things like for example, dangerous airports / approaches (for one). Having a failure %, or a war % is not really good -
it will cause problems. However, because it's a dangerous airport, it's still natural that passengers would be fearfull...
A long haul across the atlantic, 1% fear. Passengers (some at least), will be a bit fearful thinking about the 'what if...' scenario halfway
across the ocean with no place close to land in case of a emergency.
The reason why I'm suggesting a new value here, is because it shouldn't be used to 'damage' the aircraft by failures, or war. But it
should still be able to send the wrath of g*d down passenger's neck, hehehe
Hope it makes sense, and hope it won't be to much work to do....
--
Chris.