17-01-2006, 08:40 AM
I just finished reading about my 35th post in which someone asked about the ability to edit the database for some reason and part of the response was
a curt "that would be cheating". I must admit this response long puzzled me and some people will recall I posted a rebuttal or two about this on
occasion. But I think I've come to understand it better and have an observation:
I think the FsP world is divided into those who view the program as a game and those who see it as an addon utility. These perspectives co-exist
nicely until it comes to the database question, where they clash. "Gamers" think of FsP in the same way as one may think of Civilization IV or Thief
etc. The object is the challenge of finishing (depending on goal). "Utility-ites" enjoy the program because it makes their performance during their
flights matter, it gives them a task (rather than just fly aimlessly), and the program has some great functions like a co-pilot and failures and adds
realism to the experiences such as the need to obey procedures concerning emergencies and speed restrictions. For the "Gamers" these are important
means to an end, for the "Utility-ites" these are the end itself.
I fall in the latter group, and in fact have disabled all the goal options and the 50 multiplier. I fly my planes and enjoy reviewing the history of
my company's income versus expenses. I watch my performance closely, fret when I make mistakes, and try to maintain a 100% reputation and distribute
the flight time evenly among three fictional pilots, with no particular hurry around advancement. Nothing beats looking at the flight map at the end
of flight and seeing the routes pile up. When I have enough cash (a long way off) I will rehab my planes or buy new ones. I am looking forward to
this milestone but it doesn't motivate me. To me, the database is an archive, and it bugs me if I've entered something incorrectly (mistyped) or
inadvertently given the flight credit to the wrong pilot, etc. I want to fix this, for I want accurate records. Likewise, if I didn't understand the
implications of option when I created the company, I would like to change it when it was better understood without disposing of the company I have
come to love.
It was curious then when folks said this amounted to "cheating". But I think I understand that side too. To "gamers" any effort to alter values in
the database are the equivilant to hacking a game so you finish sooner by giving your character extra strength or skipping levels, etc. To a
"utility-ite" this is silly: What purpose would served by giving their pilot hours/points he didn't earn or to deleting a flight that some technical
glitch makes invalid? But if the focus is on finishing, I can see how "gamers" would fear that others would be tempted.
The beauty of FsP is that it offers much to both "gamers" and "utility-ites" . just a late night observation when I should be asleep...
a curt "that would be cheating". I must admit this response long puzzled me and some people will recall I posted a rebuttal or two about this on
occasion. But I think I've come to understand it better and have an observation:
I think the FsP world is divided into those who view the program as a game and those who see it as an addon utility. These perspectives co-exist
nicely until it comes to the database question, where they clash. "Gamers" think of FsP in the same way as one may think of Civilization IV or Thief
etc. The object is the challenge of finishing (depending on goal). "Utility-ites" enjoy the program because it makes their performance during their
flights matter, it gives them a task (rather than just fly aimlessly), and the program has some great functions like a co-pilot and failures and adds
realism to the experiences such as the need to obey procedures concerning emergencies and speed restrictions. For the "Gamers" these are important
means to an end, for the "Utility-ites" these are the end itself.
I fall in the latter group, and in fact have disabled all the goal options and the 50 multiplier. I fly my planes and enjoy reviewing the history of
my company's income versus expenses. I watch my performance closely, fret when I make mistakes, and try to maintain a 100% reputation and distribute
the flight time evenly among three fictional pilots, with no particular hurry around advancement. Nothing beats looking at the flight map at the end
of flight and seeing the routes pile up. When I have enough cash (a long way off) I will rehab my planes or buy new ones. I am looking forward to
this milestone but it doesn't motivate me. To me, the database is an archive, and it bugs me if I've entered something incorrectly (mistyped) or
inadvertently given the flight credit to the wrong pilot, etc. I want to fix this, for I want accurate records. Likewise, if I didn't understand the
implications of option when I created the company, I would like to change it when it was better understood without disposing of the company I have
come to love.
It was curious then when folks said this amounted to "cheating". But I think I understand that side too. To "gamers" any effort to alter values in
the database are the equivilant to hacking a game so you finish sooner by giving your character extra strength or skipping levels, etc. To a
"utility-ite" this is silly: What purpose would served by giving their pilot hours/points he didn't earn or to deleting a flight that some technical
glitch makes invalid? But if the focus is on finishing, I can see how "gamers" would fear that others would be tempted.
The beauty of FsP is that it offers much to both "gamers" and "utility-ites" . just a late night observation when I should be asleep...
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