21-02-2010, 06:31 PM
HB-100
Just a quickie. I know that you ve set up the masking automatically to create a blend mask image to gradually blend land with the underlying scenery.
Whenever you have water underneath, it will blend to water, if you have land it will blend to land. What I wanted to ask is this
The best way to achieve a good transition withouth the weird effects of blend (.i.e. the actual lines which gradually face the texture into the sea
especially at night or in non-color matched waters) is to use a water mask instead of a blend mask, at least for the initial distance between the
shoreline (Coast) and the DeepWater. How can I replace the Blend Coast - DeepWater transition with a Water mask instead? I know that water masks have
a I or 0 value so there is no transition, but it doesn't matter if you scan the shoreline nicely. Once the water mask is there, you can fully blend
out anything that is further of the deepwater. So the ideal workflow would be:
A watermask between coast and deepwater
A blend mask between deepwater and above
Can we do that in FSearth tiles so that we do not need to draw the water/blend masks manually?
Many thanks
EG
Just a quickie. I know that you ve set up the masking automatically to create a blend mask image to gradually blend land with the underlying scenery.
Whenever you have water underneath, it will blend to water, if you have land it will blend to land. What I wanted to ask is this
The best way to achieve a good transition withouth the weird effects of blend (.i.e. the actual lines which gradually face the texture into the sea
especially at night or in non-color matched waters) is to use a water mask instead of a blend mask, at least for the initial distance between the
shoreline (Coast) and the DeepWater. How can I replace the Blend Coast - DeepWater transition with a Water mask instead? I know that water masks have
a I or 0 value so there is no transition, but it doesn't matter if you scan the shoreline nicely. Once the water mask is there, you can fully blend
out anything that is further of the deepwater. So the ideal workflow would be:
A watermask between coast and deepwater
A blend mask between deepwater and above
Can we do that in FSearth tiles so that we do not need to draw the water/blend masks manually?
Many thanks
EG