31-03-2009, 03:47 PM
Probabily there is no water in the default scenery wher you want the water.
The water Mask only makes the phototexture transparent at the specific parts. It does not create water.
This is a big disadventages of FSX to FS2004. In FS2004 you could generate water with the mask. In FSX you can not. You only have
reflection or transparence. Useing reflection, which you can generate also with FSEarthTiles if you like (FS Earth Masks config) often will
not give you a satisfying result because it brightens the color of the texture extremly up (so you need to change the colro in the
phototexture also) and you have a hard time to match it with the default water color when you want to aplay it for the sea.
Also no simple way but in this case still probabily the better is to use a programm called FSX KML to generate the missing water in the
default texture.
The FSX water vector thing is another bad done idea of the FSX developer team. They made it close to impossible to create normal
simple default FSX water.
Byway for inland lakes and rivers you can use CoastTwo and DeepWaterTwo that makes the texture half transparent only and gives a
different look than to the sea.