07-11-2008, 10:03 PM
Quote:HB-100 wrote:
Quote:Axelb9 wrote:
1/ Is there any way to bypass the tile downloading part and just do reprocessing after the initial tileset has been downloaded already?
Sure you can. That's the main reason why there are 2 applications in play: FSEarthTiles and FSEarthMasks.
Whereas FSEarthTiles is doing the download and resampling the texture in a FlightSimulator comform rastering the FSEarthMasks does
do all the watermask and seasons.
There is one file that the two application exchange : AreaEarthInfo.txt you will find in the working folder. You can edit it if you like.
1) Drag the file "AreaEarthInfo_xxxx.txt" on the FSEarthMasks.exe. This generates you a new watermask useing the
AreaKML.kml file.
2) Drag the "AreaFSXMasksInfo_xxxx.inf" on the resampleFSXSP2.exe or if you build for FS2004 choose take the ones with
FS2004 in the
name.
Hello HB100,
I have reprocessed an area based on your instructions above - the reason for reprocessing was that this single tile got somehow flooded
during the original processing - and it worked out OK. However - as you can see on the picture - now there is a distinct color change at the
area border. This is the FSX water as the blendmask worked and the water is 'alive'. I have no idea why the original water colour got to be
a different colour than during the original run... The processing also took significantly longer than during the time when I downloaded the
image so i would think somehow the image got to be reprocessed also and a colour change applied. I have not changed any ini settings -
worked as per your instructions. Any idea that you can think of?
Your help is most appreciated,
Thank you,
Alex