15-01-2019, 05:09 PM
(08-10-2018, 12:03 AM)Joeflyer Wrote: Donny, FsP tries to replicate real world the best it can. Sure, it falls short in some areas but it can't be everything to everybody. Getting familiar with the information that is provided with the software is very helpful in understanding the nit-noids of FsP.
As far as 250 knots below 10k goes, it's still implemented in real world. In spite of the technology on aircraft these days (ADS-B,TCAS,etc), pilots are STILL required to see and avoid. The technology sure helps us in any aircraft to see and avoid but the technology is not fool proof. I can relate many instances that the TCAS in the airplane didn't do it's job for one reason or another. That's why I always keep my eyes scanning out of every window in the cockpit...unless solid IFR. I never gave up that very important aspect of flying.
well you got a good point but to me it's a big error because that tail bumper is there for a reason, they knew when they built that aircraft that
if you didn't have that tail bumper it would be a problem because of the high angle of attack taking off and landing it'st he design of the aircraft very nice design as well..
that is why they made a nose that retracts down so you can see what you doing, that is who high of an angle that aircraft reaches..
any way would have been nice if they could at least had an update would not take much..
to get around this i just disable tail strike in fspassenger.. it's the only way..
Donny