26-12-2006, 06:23 AM
The friend of yours with 90fps in FSX has probably very fast PC, while at the same time having the visual effects set to lower settings.. I
seriously doubt that any current hardware would pull 90fps in FSX in dense areas like LAX (for instance) with all the detail sliders pushed
to the right (do not confuse "ultra high" settings with max/full-to-the-right sliders)... honestly, even today's fastest rigs aren't probably
capable. FSX frame rates can be smooth in one area, and then drop very low once the terrain/traffic/visual effects get dense enough. Last
month I foolishly poured around $2k into the new machine build, and FSX is a total frame rate killer; as a side note, I run e6600/8800
based system, well overclocked. Hopefully DX10 will help with framerates by shifting portion of workload from CPU to GPU, but still I don't
see silk-smooth framerates on FSX anytime soon. Again, I'm talking about dense urban areas, big airport hubs with many AI planes,
airport traffic etc. However VFR on FSX is quite spectacular, just stay out of major metropolitan areas and you can keep autogen and
other visual goodies on quite high level. I like my sliders way to the right so I can take advantage of area where FSX beats the FS2004 -
terrain visuals – but these visuals come at very steep cost in necessary hardware.
BTW, I wouldn’t do this project if I knew what I know now; at least not solely for FSX. I however needed new PC anyway because the old
one had problems to run FS2004 with multiple add-ons smoothly – at least new rig took care of FS2004…what a beauty now. I’ll be
sticking with it for a while.
seriously doubt that any current hardware would pull 90fps in FSX in dense areas like LAX (for instance) with all the detail sliders pushed
to the right (do not confuse "ultra high" settings with max/full-to-the-right sliders)... honestly, even today's fastest rigs aren't probably
capable. FSX frame rates can be smooth in one area, and then drop very low once the terrain/traffic/visual effects get dense enough. Last
month I foolishly poured around $2k into the new machine build, and FSX is a total frame rate killer; as a side note, I run e6600/8800
based system, well overclocked. Hopefully DX10 will help with framerates by shifting portion of workload from CPU to GPU, but still I don't
see silk-smooth framerates on FSX anytime soon. Again, I'm talking about dense urban areas, big airport hubs with many AI planes,
airport traffic etc. However VFR on FSX is quite spectacular, just stay out of major metropolitan areas and you can keep autogen and
other visual goodies on quite high level. I like my sliders way to the right so I can take advantage of area where FSX beats the FS2004 -
terrain visuals – but these visuals come at very steep cost in necessary hardware.
BTW, I wouldn’t do this project if I knew what I know now; at least not solely for FSX. I however needed new PC anyway because the old
one had problems to run FS2004 with multiple add-ons smoothly – at least new rig took care of FS2004…what a beauty now. I’ll be
sticking with it for a while.