10-09-2008, 10:21 PM
You must also consider the difference in real time to FS time. In reality, we can measure time down to trillionths of a second. In flight sim,
it's more like 5-20 freames or instances per second. Reality has no instances.
Due to this, we get a much slower rate of time in FS. (Picture a PMDG 744 approaching LAX with frames at about 5-10, then add in all the
screen changes and other things which pause the simulation momentarily. A real life 5 minute landing can quickly be turned into an FS 7-
10 minute landing due to the delay of the sim.) On an five hour flight in FS, the same conversion can turn to a 7 hour flight in reality.
Ofcourse, if your PC/Laptop isn't suffering from FPS lower than 20; then it might do you good to compare FSPax time to FS logged time
when your flight is done. If there is an hour discrepency, then you know your problem is real.
it's more like 5-20 freames or instances per second. Reality has no instances.
Due to this, we get a much slower rate of time in FS. (Picture a PMDG 744 approaching LAX with frames at about 5-10, then add in all the
screen changes and other things which pause the simulation momentarily. A real life 5 minute landing can quickly be turned into an FS 7-
10 minute landing due to the delay of the sim.) On an five hour flight in FS, the same conversion can turn to a 7 hour flight in reality.
Ofcourse, if your PC/Laptop isn't suffering from FPS lower than 20; then it might do you good to compare FSPax time to FS logged time
when your flight is done. If there is an hour discrepency, then you know your problem is real.
- - - - -
Embry Riddle Aeronautical Student.
Embry Riddle Aeronautical Student.