02-05-2005, 12:30 PM
Quote:bdparris wrote:
Say for instance that you take of from San Francisco, land in a field and take off again within 15 minutes, then land back at San Francisco.
Does FsP take into account the landing at the field also, or just count the landing at the final destination.
When you land and park your aircraft, you end the flight via FSPassengers menu : this will enable passengers to leave your aircraft. If you
fly back to another airport a few minutes later, just go in the FSPassengers menu and ask for a new flight. This will enable new
passengers to board in.
You'll just stay at the same place, the game will not leave or reload the scenery. Your aircraft will remain in the same maintenance status.
Just check it doesn't need to be repaied or maintained before you takeoff again.
Quote:bdparris wrote:First, if you decide to leave your flight until arrival you won't be able to load FSPassengers at the status you left. So this flight's datas will
I do alot of bush flying and sometimes because of bad weather (in Alaska) I am forced to stay out in the bush with no way to get back to
an actual runway. And usually real life intrudes on my simming and I must save the flight and resume again the next day. Will FsP let me
log this flight using gps or latitude and longitudinal coordinates?
be lost for FSPassengers. You have to perform the flight in a straight time, like in real life. Anyway, if you left FS because it crashed back
to desktop, this way FSPassengers allow you to resume the flight at the location you were just before it crashed. Just use the free
autosave.dll from Pete Dowson to be able to load the flight at the last minute.
About GPS and other ways to navigate, you're just free to nav' as you like because FSPassengers won't track your route but just detects
the departure and arrival airport, no matter your navigation system and flight plan.
Quote:bdparris wrote:At the first attempt you try to load your aircraft, it will read the stations loads written in aircraft.cfg. If not compatible with FSPassengers, it
Also as I see that some of the screenshots and forum topics list the Flightone ATR 72 and the Dreamfeet 727. Both of these products
have their own load managers in them and I am a little confused about how FsP reads the files.
will detect it, correct it if you click YES Correct It (or it won't if you click on NO leave as it is, this way it can't be used for FSP but your
aircraft.cfg is kept as original). Once corrected, FSP made a backup of the original aircraft.cfg, and you're asked to reload the aircraft so
the updates can be taken in account. Reload your aircraft, and now load it of passengers, luggage and cargo via FSPassengers payload
manager. You won't need anymore to use external payload managers, you can do it directly in FS with FSPassengers. Why leaving these
softwares ? Because first FSPassengers won't read the additionnal stations loads as passengers if these were not written by
FSPassengers itself. And FSPassengers can place several station loads, according to each passenger weight, each cargo and place,
so it's just as accurate and precise as the other payload managers BUT FSPassengers works for every aircraft, even your freeware
aircrafts will have now an accurate payload manager.
Hope this helps.
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