07-11-2008, 04:56 PM
Hey Dan!
It's exciting to hear about all of the new features. When do you expect to be code complete (stop adding features)?
Like most people here I am sure, I've been hitting the site every week since you announced FSPx to get news of the release. Flight
Simulator just isn't the same without it. It's the only thing I have ever found that gives FS a compelling point for using it. I've tried nearly
every add-on out there, flown on IVAO, VATSIM, various Virtual Airlines and player communities, etc. All I can say is congratulations to you
for providing a truly amazing product. It brings countless hours of fun and excitement to tens of thousands worldlwide!! My prediction is
FSPx will become the #1 selling product for FS within 6 months.
Now, on to my question. You said payload models from FS2004 will work with FSPx. What kind of tweaks can/should we do to those to
bring them up to FSPx standards? I can get to work on mine now as a way to scratch my FSP itch while I wait for Christmas to come!
It's exciting to hear about all of the new features. When do you expect to be code complete (stop adding features)?
Like most people here I am sure, I've been hitting the site every week since you announced FSPx to get news of the release. Flight
Simulator just isn't the same without it. It's the only thing I have ever found that gives FS a compelling point for using it. I've tried nearly
every add-on out there, flown on IVAO, VATSIM, various Virtual Airlines and player communities, etc. All I can say is congratulations to you
for providing a truly amazing product. It brings countless hours of fun and excitement to tens of thousands worldlwide!! My prediction is
FSPx will become the #1 selling product for FS within 6 months.
Now, on to my question. You said payload models from FS2004 will work with FSPx. What kind of tweaks can/should we do to those to
bring them up to FSPx standards? I can get to work on mine now as a way to scratch my FSP itch while I wait for Christmas to come!