30-04-2006, 02:04 AM
GUI are the most expensive in mean of coding time, dialog are a pain to create
and after that you must check every possible situation that can goes wrong,
Every dumb things that user will try to enter etc etc. Dozen, hundred line
just to avoid typing 10 secondes.
Now if I add one just for this things that -as said drew- is not so often used
and easy to edit why not adding also GUI for all other and more usefull things
that you can tune in FsP ? more option, sound editor, voice editor etc etc.
Doing that is impossible, first reason of course: time.
I'm not sure FsP would have been out yet with all those dialog.
Second reason: you end with a complicated interface with thousand option, dialog, menu
wich does not look good at all and may give you the feeling that it's a very complicated things.
It might be so impressive that anyway you'll miss most of the options.
(seem you missed the "don't use dangerous area" in option ?
Now: as simple as possible interface for noobs and people that don't want to dig
in hundred option + more option to edit by hand for people that want more and read the docs.
FsP is not a "pong" it's not a simple product, without a minimum abilities you can't play at all,
most people that play FS are computer litterate. With a litle bit of research there are help in
doc, in help text in FAQ , in forum etc. etc.
Now I agree with you that perhaps london and paris should not have been placed in 100%
area. I may remove that in futur release.
But as everything have two side: perhaps this helped a lot of people to discover
another cool feature of FsP ? (many people don't read the doc)
I agree the discover may have been a bit ... brutal ?
Dan
and after that you must check every possible situation that can goes wrong,
Every dumb things that user will try to enter etc etc. Dozen, hundred line
just to avoid typing 10 secondes.
Now if I add one just for this things that -as said drew- is not so often used
and easy to edit why not adding also GUI for all other and more usefull things
that you can tune in FsP ? more option, sound editor, voice editor etc etc.
Doing that is impossible, first reason of course: time.
I'm not sure FsP would have been out yet with all those dialog.
Second reason: you end with a complicated interface with thousand option, dialog, menu
wich does not look good at all and may give you the feeling that it's a very complicated things.
It might be so impressive that anyway you'll miss most of the options.
(seem you missed the "don't use dangerous area" in option ?

Now: as simple as possible interface for noobs and people that don't want to dig
in hundred option + more option to edit by hand for people that want more and read the docs.
FsP is not a "pong" it's not a simple product, without a minimum abilities you can't play at all,
most people that play FS are computer litterate. With a litle bit of research there are help in
doc, in help text in FAQ , in forum etc. etc.
Now I agree with you that perhaps london and paris should not have been placed in 100%
area. I may remove that in futur release.
But as everything have two side: perhaps this helped a lot of people to discover
another cool feature of FsP ? (many people don't read the doc)
I agree the discover may have been a bit ... brutal ?

Dan