24-03-2006, 07:13 PM
Quote:FsP Dennis wrote:
Pegase can you tell what i have to add in the aircraft.cfg ????
Here com som more details to add FSPWT textures for the F1 ATR
-Unzip Texture.fspwt.zip in a temporary folder
you should have now in your temporary folder a folder named Texture.fspwt
copy it in your ATR directory
(probably C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\Flight 1 ATR-72-500)
if you also downloaded
http://www.nedap.fr/perso/pegase/atr/Tex...spwtPG.zip
do the same as per the first one
you should have now in yourATR directory
R‚pertoire de C:\Program Files\Microsoft Games\Flight Simulator 9\Aircraft\Flight 1 ATR-72-500
24/03/2006 18:48 <REP> .
24/03/2006 18:48 <REP> ..
20/03/2006 23:12 16ÿ379 Aircraft.cfg
19/10/2004 19:45 574ÿ259 ATR 72-500 Configuration Manager.pdf
22/09/2003 04:48 85ÿ602 ATR 72-500_ref.htm
30/10/2004 15:45 14ÿ981 ATR72-500_2k4v5.3.air
22/09/2003 04:48 163ÿ293 ATR_check.htm
01/12/2004 16:22 790ÿ528 ATR_Config_Manager.exe
21/02/2006 00:23 <REP> Media
21/02/2006 00:22 <REP> model
20/03/2006 22:38 <REP> panel
21/02/2006 00:23 <REP> sound
20/03/2006 22:37 <REP> Texture
21/02/2006 00:23 <REP> Texture Options
20/03/2006 22:37 <REP> Texture.AirCaraibes
20/03/2006 22:37 <REP> Texture.ASA
20/03/2006 22:37 <REP> Texture.fspwt
20/03/2006 22:37 <REP> Texture.fspwtPG
Now open aircraft.cfg in notepad
copy in it the lines below
[fltsim.3]
title=Flight 1 ATR 72-500 FsP World Tour
sim=ATR72-500_2k4v5.3
model=
panel=
sound=
texture=fspwt
kb_checklists=ATR_check
kb_reference=ATR 72-500_ref
atc_id=F-SPWT
atc_airline=FSP WORLD TOUR
atc_flight_number=1134
atc_heavy=0
ui_manufacturer=Flight One Software
ui_type=ATR 72-500
ui_variation=FsP World Tour
visual_damage=0
description=ATR is today the worlwide reference in regional turboprop aircraft. Such success can be explained by the characteristics of the ATR
aircraft family which combine high technology, comfort, reliability and profitability. - Jean-Michel Léonard (Chairman of the Board - ATR)
atr_logo=Default.bmp
atr_capt=Captain's Name
atr_fo=FO's Name
TAKE CARE
the number 3 in [fltsim.3] depends upon how many textures you have for your ATR. The lines above are OK if your highest texture index is [fltsim.2]
If your current higher texture indew is for example [fltsim.5] the new textur index must be [fltsim.6]
if you also downloaded Texture.fspwtPG.zip,
Copy a second times the block above and change the index [fltsim.3] accordingly
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