19-01-2006, 11:40 PM
The point is that what consitutes a "cheat" depends on if you appraoch the program as a "Game" versus an "add-on utility". This was my orginal point.
In th extreme, a gamer appraoch dictates that Dan should set the rule and they are mostly inflexible. The "utility" approach would suggest maximum
flexibily and customizing.
In th extreme, a gamer appraoch dictates that Dan should set the rule and they are mostly inflexible. The "utility" approach would suggest maximum
flexibily and customizing.
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