--------------------------------------------------------------------------------------------
News about development 3 july 2017
--------------------------------------------------------------------------------------------
Still working on it, still a lot of work to do.
A bit of explanation about this long delay:
FsPassengers allow a lot of features that aren't possible with the SDK as Flak, belly landing and some direct control of system for failure.
This is possible because FsPassengers make direct call to code in memory (assembly) and I had to find the address to call and how to call them.
With 64 bits, it's not possible anymore (inline assembly is disabled), so I'll have to find workaround as well as modifying a lot of code, It's almost a complete rewrite.
I updated the first post with details, please read it again.
Kind regards
Dan
News about development 3 july 2017
--------------------------------------------------------------------------------------------
Still working on it, still a lot of work to do.
A bit of explanation about this long delay:
FsPassengers allow a lot of features that aren't possible with the SDK as Flak, belly landing and some direct control of system for failure.
This is possible because FsPassengers make direct call to code in memory (assembly) and I had to find the address to call and how to call them.
With 64 bits, it's not possible anymore (inline assembly is disabled), so I'll have to find workaround as well as modifying a lot of code, It's almost a complete rewrite.
I updated the first post with details, please read it again.
Kind regards
Dan