30-04-2006, 09:35 PM
Anyone who knows how FPS handles overlapping dangerous areas? Want to make a Hardcore warcenter with less bad square areas the farther i fly from the
center.
The only way to make this is by overlapping multiple areas.
So..... if there are 2 or more areas that overlap, which gets the highest priority?
The topmost in the config file or do both/all kick in so i could get 100%+70%+40%+20%+5%=235% war risk, and 0%+30%+20%+10%+5%=105% risk of failure, in
this case i would fall and break my hip in my futile attempt to enter my plane and be shot in both arms and one foot when i hit the ground ......
.....???..... who knows. 
center.
The only way to make this is by overlapping multiple areas.
So..... if there are 2 or more areas that overlap, which gets the highest priority?
The topmost in the config file or do both/all kick in so i could get 100%+70%+40%+20%+5%=235% war risk, and 0%+30%+20%+10%+5%=105% risk of failure, in
this case i would fall and break my hip in my futile attempt to enter my plane and be shot in both arms and one foot when i hit the ground ......


