23-11-2008, 08:44 PM
As I've flown on many a real-world long-haul flight, I've seen some pretty bad things. Passengers dying en route, etc.
How hard would it be to add situations like this to FSP?
For example: you're cruising along at FL370 (or whatever), and you hear the pax start to scream. Shortly after, the cockpit door opens and a loud
voice orders you to divert to some random destination. You'd then follow hijack protocol, with penalties for pax and crew injured or killed, not
squawking 7500... maybe a bonus for turning on the seat belt sign, then attempting to disable the hijacker by throwing the airplane around?
Or, as in my initial example: cabin crew reports a passenger has had a heart attack. Do you initiate an emergency descent and divert, thus angering
the other pax but saving the sick pax' life?
How hard would it be to add situations like this to FSP?
For example: you're cruising along at FL370 (or whatever), and you hear the pax start to scream. Shortly after, the cockpit door opens and a loud
voice orders you to divert to some random destination. You'd then follow hijack protocol, with penalties for pax and crew injured or killed, not
squawking 7500... maybe a bonus for turning on the seat belt sign, then attempting to disable the hijacker by throwing the airplane around?
Or, as in my initial example: cabin crew reports a passenger has had a heart attack. Do you initiate an emergency descent and divert, thus angering
the other pax but saving the sick pax' life?