09-08-2005, 12:30 AM
INTRODUCTION:
To make a new payload model for FsPassengers you need only two things:
1-One image in jpg format with a size of 585x157 pixels
2-a "ini" file created by the FsPassengers Payload model editor
I'll explain in this first post all things related to images; the different type you can use (real picture, Fs2004 screenshot, hand drawed) and some tips how to make them, the next post bellow will explain all things related to the creation of the INI file with the editor.
PAYLOAD MODEL IMAGE TUTORIAL
Warning: This is not a paint tutorial, if you know nothing about basic stuff as how to resize and cut part of an
image you obviously need more help, a lot of tutorial are on internet about painting. Please reffer to them first.
For payload model image you can use a real picture of an aircraft, a complete hand drawing, a picture taken from
Fs2004. I'll explain below some tips to help you for those type. Just jump on the section that intterest you.
Real Aircraft Image (really easy)
Finding a real image of an aircraft is really simple just go on google, click on "image" and enter a keyword
that recall the aircraft type ("747" "737" "cessna" etc etc) you can also click on this link below if you don't know
google image: http://www.google.com/imghp?hl=en
My advice is too find an image that have some nice background so the number as weight will still appear clearly.
The payload editor allow you to place those number anywhere but depend of the background they may be hard
to read. Once an image found, cut/resize it to exactly 585x157 and you have your image.
Here an example I just found with google and cut/resized:
![[Image: tutopayload_1photo.jpg]](http://www.fspassengers.com/images/tutopayload_1photo.jpg)
Of course you can use it "right out of the box" but If you want to do better and know Photoshop you can
download my Payload model template here:
http://www.fspassengers.com/?action=down...rchtype=Id
In no time you should be able to get a result like this: (or better of course, this one took me two minutes)
![[Image: tutopayload_2photo.jpg]](http://www.fspassengers.com/images/tutopayload_2photo.jpg)
Save your jpg image in the "payload_model" folder of FsPassengers (located in your Fs9 directory) and jump
on the next post to see how to create a INI file using the payload model editor and use your image in FsP.
Fs2004 Image (really easy)
That might be even better: you can have the exact image of the aircraft you want to fly. The first things to do
is to take a side picture of your Fs2004 aircraft using the technique explained in this post:
http://www.fspassengers.com/forum/showth...p?tid=9577
Now you just need to cut/resize to 585x157 to get the following wich is usable in FsPassengers:
![[Image: tutopayload_3fs9.jpg]](http://www.fspassengers.com/images/tutopayload_3fs9.jpg)
Of course using a basic paint program you can add some stuff:
![[Image: tutopayload_4fs9.jpg]](http://www.fspassengers.com/images/tutopayload_4fs9.jpg)
But if you know also Photoshop or any program that can work with layered PSD image you can download my layered template
here: http://www.fspassengers.com/?action=down...rchtype=Id and in no time get something like that
below or better (this one took me exactly 1:30 minute)
![[Image: tutopayload_5fs9.jpg]](http://www.fspassengers.com/images/tutopayload_5fs9.jpg)
And last you can make your hown drawing of course.
Save your jpg image in the "payload_model" folder of FsPassengers (located in your Fs9 directory) and jump
on the next post to see how to create a INI file using the payload model editor and use your image in FsP.
Hand drawing (difficult if you want a good result)
If you can do one alone obviously you don't need this tutorial, jump on next post to see how to create a new ini
file to use your payload model, for people that have "medium painting abilities" I'll explain here my technique
to make "hand drawed" model.
Firts we need a background "blueprint" so we can draw exactly the line of aircraft over it.
You may found a side blueprint of an aircraft on google, you can use it as a basis to draw over it,
howewer it's rare that you can find one with a good resolution (often they are only small thumbnail)
So I use Fs2004 to make a side picture Click on the following link to read how to make a side picture
of an aircraft with Fs2004: http://www.fspassengers.com/forum/showth...p?tid=9577
Now on new layers draw over the lines of the blue print and finally add some paint, shadow etc etc.
Using hand drawing method you can achieve such result:
![[Image: baron58.jpg]](http://www.fspassengers.com/images/baron58.jpg)
Post Edited ( 11-10-05 01:41 )
To make a new payload model for FsPassengers you need only two things:
1-One image in jpg format with a size of 585x157 pixels
2-a "ini" file created by the FsPassengers Payload model editor
I'll explain in this first post all things related to images; the different type you can use (real picture, Fs2004 screenshot, hand drawed) and some tips how to make them, the next post bellow will explain all things related to the creation of the INI file with the editor.
PAYLOAD MODEL IMAGE TUTORIAL
Warning: This is not a paint tutorial, if you know nothing about basic stuff as how to resize and cut part of an
image you obviously need more help, a lot of tutorial are on internet about painting. Please reffer to them first.
For payload model image you can use a real picture of an aircraft, a complete hand drawing, a picture taken from
Fs2004. I'll explain below some tips to help you for those type. Just jump on the section that intterest you.
Real Aircraft Image (really easy)
Finding a real image of an aircraft is really simple just go on google, click on "image" and enter a keyword
that recall the aircraft type ("747" "737" "cessna" etc etc) you can also click on this link below if you don't know
google image: http://www.google.com/imghp?hl=en
My advice is too find an image that have some nice background so the number as weight will still appear clearly.
The payload editor allow you to place those number anywhere but depend of the background they may be hard
to read. Once an image found, cut/resize it to exactly 585x157 and you have your image.
Here an example I just found with google and cut/resized:
![[Image: tutopayload_1photo.jpg]](http://www.fspassengers.com/images/tutopayload_1photo.jpg)
Of course you can use it "right out of the box" but If you want to do better and know Photoshop you can
download my Payload model template here:
http://www.fspassengers.com/?action=down...rchtype=Id
In no time you should be able to get a result like this: (or better of course, this one took me two minutes)
![[Image: tutopayload_2photo.jpg]](http://www.fspassengers.com/images/tutopayload_2photo.jpg)
Save your jpg image in the "payload_model" folder of FsPassengers (located in your Fs9 directory) and jump
on the next post to see how to create a INI file using the payload model editor and use your image in FsP.
Fs2004 Image (really easy)
That might be even better: you can have the exact image of the aircraft you want to fly. The first things to do
is to take a side picture of your Fs2004 aircraft using the technique explained in this post:
http://www.fspassengers.com/forum/showth...p?tid=9577
Now you just need to cut/resize to 585x157 to get the following wich is usable in FsPassengers:
![[Image: tutopayload_3fs9.jpg]](http://www.fspassengers.com/images/tutopayload_3fs9.jpg)
Of course using a basic paint program you can add some stuff:
![[Image: tutopayload_4fs9.jpg]](http://www.fspassengers.com/images/tutopayload_4fs9.jpg)
But if you know also Photoshop or any program that can work with layered PSD image you can download my layered template
here: http://www.fspassengers.com/?action=down...rchtype=Id and in no time get something like that
below or better (this one took me exactly 1:30 minute)
![[Image: tutopayload_5fs9.jpg]](http://www.fspassengers.com/images/tutopayload_5fs9.jpg)
And last you can make your hown drawing of course.
Save your jpg image in the "payload_model" folder of FsPassengers (located in your Fs9 directory) and jump
on the next post to see how to create a INI file using the payload model editor and use your image in FsP.
Hand drawing (difficult if you want a good result)
If you can do one alone obviously you don't need this tutorial, jump on next post to see how to create a new ini
file to use your payload model, for people that have "medium painting abilities" I'll explain here my technique
to make "hand drawed" model.
Firts we need a background "blueprint" so we can draw exactly the line of aircraft over it.
You may found a side blueprint of an aircraft on google, you can use it as a basis to draw over it,
howewer it's rare that you can find one with a good resolution (often they are only small thumbnail)
So I use Fs2004 to make a side picture Click on the following link to read how to make a side picture
of an aircraft with Fs2004: http://www.fspassengers.com/forum/showth...p?tid=9577
Now on new layers draw over the lines of the blue print and finally add some paint, shadow etc etc.
Using hand drawing method you can achieve such result:
![[Image: baron58.jpg]](http://www.fspassengers.com/images/baron58.jpg)
Post Edited ( 11-10-05 01:41 )