14-06-2008, 05:36 AM
okay thoues of us wqho got acceleration noticed the error in the shaders that caused flikering on the taxiway lines as well as a fw notibel
errors, IE non working jetways, EXT. however i have accidently discovered something a way to fix this. devoloping my 2nd vertion of my
of freewaer KISM, i was useing ADE to adjust parking and taxi ways. when i compiled the airport, i forgot to update my SDK, so it
compiled the BGL as for FSX without accelerartion. it worked all the same however. as i was testing the airport, i noticed the taxiway
textuers were not flikering as before.
im not shuer if it was a outdated BGL compiler or something else. this did not fix the taxiway edge lines that are dashed showing up as a
solid line. im still seeing if this was just a one time thing, but i think i may have found a partial solution to 1 of the biggest DX10
headaces. need less to say it will be impossibel to apply this to all airports, so i recomend getting or creating the BGLs for only your
favorit ones.
errors, IE non working jetways, EXT. however i have accidently discovered something a way to fix this. devoloping my 2nd vertion of my
of freewaer KISM, i was useing ADE to adjust parking and taxi ways. when i compiled the airport, i forgot to update my SDK, so it
compiled the BGL as for FSX without accelerartion. it worked all the same however. as i was testing the airport, i noticed the taxiway
textuers were not flikering as before.
im not shuer if it was a outdated BGL compiler or something else. this did not fix the taxiway edge lines that are dashed showing up as a
solid line. im still seeing if this was just a one time thing, but i think i may have found a partial solution to 1 of the biggest DX10
headaces. need less to say it will be impossibel to apply this to all airports, so i recomend getting or creating the BGLs for only your
favorit ones.
![[Image: kp9r9EL.jpg]](http://i.imgur.com/kp9r9EL.jpg)