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My Fictitious Airline for FsP - JaWood - 02-05-2005

I'm getting ready for FsP by creating a fictional United States airline call Liberty Airlines. I have two aircraft painted
in new livery, a "Libery
Airlines" IFDG 767-200ER and a luxurious "Liberty Exectutive" Eaglesoft Cessna Citation X. The 767 is for regular
long distance air travel with first,
buisness, and coach class. The Citation will be all first class seating (or course!) with higher ticket prices and
more lucritive business routes.

[Image: libertycitation0tv.jpg]

[Image: liberty7677ip.jpg]



Post Edited ( 05-02-05 07:39 )


Re: My Fictitious Airline for FsP - jboweruk - 02-05-2005

Very nice. Top




Re: My Fictitious Airline for FsP - DanSteph - 02-05-2005

Nice livery Wink

You can also prepare optionaly your logo for pilots and airline they are
simply JPG image in 181x44 size that you'll copy in the logo directory of FsP.
Those logo are displayed in various dialog, if you don't provide one you will simply have
a default image...

The whole process:

1-create an image 181x44 with your paint program
2-save it in the logo directory of FsP with the exact name of your pilot or airline in your case "Liberty Airlines.jpg"

here one pilot logo: (Filename: "Robert Barlow.jpg" )

[Image: Robert%20Barlow.jpg]

and an airline logo: (Filename: "World Travel.jpg" )

[Image: world%20travel.jpg]

example in somes dialog:

[Image: Robert_logo.jpg]

[Image: world_logo.jpg]

If you don't provide a logo it will simply give that:

[Image: libertyairlines.jpg]

Dan



Post Edited ( 05-02-05 11:58 )


Re: My Fictitious Airline for FsP - H00t74 - 02-05-2005

Very Nice. The detail you have gone into in this Add-on is going to make it one for the ages Smile Keep it up m8!!


Re: My Fictitious Airline for FsP - djsebx - 02-05-2005

Yes I already believe it will be popular... so many features that one can find a part he will be interested, without being mandatory to use
the rest. And many logos and sounds are customizable so you can tune it ; make it look and live in a very personal fashion.




Re: My Fictitious Airline for FsP - JaWood - 03-05-2005

Very nice, indeed. This is really going to make Flight Simulator feel more like a tangible game with objectives and purpose. In fact, it allows the
game to move from the "simulator" to "strategy" category! That's saying something!


Re: My Fictitious Airline for FsP - Shane Herbel - 04-05-2005

Hi JaWood, This is exactly what is so great about FsP, There is a massive opertunity to feel like your Flight Simming actually means
something. I am glad you have taken the time to make a really nice Virtual Airline. Another thing you can do while you anticipate the
release of FsPassengers is to make sure you have the correct fuel loads for each flight. As you may or may not know with FsP you set 3
major settings before each flight being Passengers, Cargo and Fuel. Most people would say this is easy BUT as in real life these three
things are taken into strict consideration before a flight. You cannot over-load your aircraft and you must have one extra flying time in your
tanks or FsP will take this into account when it produces your flight report. So the great thing here is if I put too much fuel into my tanks
before a flight I dont leave enough room for Cargo and Passengers, and it would be a bad idea to over-load your aircraft as the
consequences could be devistating. This is why FsP is so genious.

Hers what I do,
I fly Qantas Airways from Brisbane (YBBN) to Sydney (YSSY):
I fly the 767-336 which Qantas flies in real life daily, the flying time for this flight is 55minutes (1 hour , 20 minutes including taxiing etc.)
At present I have a 86.76% popularity rating with FSP which means I have 86.76% of total seats booked on any given flight.
So at the moment I can fill the plane with Cargo (which is good money) but I can only have 209 passengers out of a possible
244 (thats until my rating gets better). This leaves my with with at 76% of full capacity. I can now fill the tanks (roughly 38% tank capacity)
to make the total aircraft weight to 100% So I have enough fuel for the flight with one extra flying time to spare but only just. When my
popularity rating gets higher and more people will buy tickets for my flights I am going to have a problem ( but a problem I am looking
forward too). I will have to either take some cargo off the plane(there goes my extra income) or I may have to have less passengers.

I can go on and on and on about the interesting things that FsP has made me deal with. ITS BEAUTIFUL...




Re: My Fictitious Airline for FsP - Big Vern - 04-05-2005

I think we need the famous drool mop (from Trainz/train sim fame) smiley adding to the list of those available as the more I'm reading
about FSP the more I'm, er, drooling. For now I will toast the author's good health instead... Beer




Re: My Fictitious Airline for FsP - JaWood - 04-05-2005

This is so fantactic! Now I can actually use the weight and payload that the simulator already has implememnted, but now it actually means something.

Recently I've been paying alittle more attention to my fuel settings of my aircraft before flight, and only putting on what is needed. Before I would
just always fly at 100% fuel even if it was a 45 min flight. But extra fuel means extra weight, and the plane has to work harder than it needs to
when it climbs and accelerates, and therefore burning more fuel than it nees to. So the extra fuel I have on board is wasted by it's own weight
promlems! There's just no need for this.

Also less fuel at takeoff means a lot easier takeoff. Many airliners and business jets have a lot more dificult time taking off the runway on a full
tank of gas. They need a higher TO speed, and more runway length to get to that speed. With less fuel, takeoffs are usualy much easier to handle,
and with an hour fuel in the tanks on landing, landings are done at minimum speeds making the aircraft a lot safer and less likely of catastrophe on
touchdown.


Re: My Fictitious Airline for FsP - Big Vern - 04-05-2005

On a short flight with full tanks it can be difficult if not impossible to burn off sufficient weight to achieve the maximum allowed landing
weight. Still having too much fuel on board (i.e. being too heavy) is probably the biggest single cause of sinking too fast and crashing on
landing in MSFS, as the autopilot/autothrottle doesn't seem to deal too well with that situation.

Reference fuel management, I believe the old Airbus A320 on the Amiga used to mark you down for carrying too much fuel, as I have read
did (does) ATP.




Re: My Fictitious Airline for FsP - Shane Herbel - 05-05-2005

Jawood quoted:
Quote:Now I can actually use the weight and payload that the simulator already has implememnted, but now it actually means something.

No, this is incorrect You really wont need the FS2004 fuel and Payload screen anymore. FsP does all this.
It categorises the three weight derivitives into the settings mentioned before Passengers, Cargo, fuel.
YOU CAN SEE THIS IN THE FIRST PICTURE on
http://www.fspassengers.com/?action=screenshots

On another matter:
Your absolutely correct Vern regarding decent rate due to overloading aircraft. And this is what FsP makes you consider on every flight. I
am very excited that advanced simmers like you guys will see these settings as 'Not Just Another Setting' but a setting that is crucial
to your performance as a pilot. As Jawood replied he is already making plans for fuel requirements that he needs to use for his flights.
Also for the novice pilots it will be a great learning experience.

I am glad that all the hard work gone into FsP by Dan will be used by all.

I for one could not go back to playing flight sim with out this program.



Post Edited ( 05-05-05 05:37 )


Re: My Fictitious Airline for FsP - Big Vern - 05-05-2005

Wouldn't consider myself an expert on MSFS (MS Train Sim perhaps is another matter). One of the problems with MSFS as it stands is
the lack of coherent gameplay which can lead to using it for a week or two then getting hacked off and moving to something else for a
while. That is all set to change with FsP though :-)




Re: My Fictitious Airline for FsP - Shane Herbel - 06-05-2005

I love Train Sim also, it's a shame Train Sim 2 got canned.




Re: My Fictitious Airline for FsP - MarineGunner - 07-05-2005

JaWood,
Great Job on the Liberty Airlines repaints.... so good i went and down loaded the freeware of it on flightsim.com. I found the 767-200ER
for download but could not find the Cessna Citation X repaint any where. Has it NOT been released for public domain use as a free
ware? If it is..... where is it available to download? Could you point out where a download of it is located at? Thanks.

As you have figured out by now, that as you proabaly do to, "use the EAGLESOFT's great citation X" ....... Again, GREAT paint job !!!

MarineGunnerBeer




Re: My Fictitious Airline for FsP - JaWood - 07-05-2005

I haven't released the Citation X paint scheme yet, but I can if you want. I'll put it at flightsim.com if anywhere. The problem right now is that some of the image files are shared with all the Citation paint schemes. I repainted the inner side of the engine cowlings red and upped the gamma on the bottom of the wings. But now ALL of the citiation X paint schemes have red inner cowlings and shiny wing bottoms because the files are shared. Until I can figure out how to fix this, I'm not ready for a release yet.

I'm currently working of making a better paint kit for the Kittyhawk 737-800. I'm making a Photoshop file with everything on layers (windows, seams, shadows, etc...) When I'm done, I'm going to make a Liberty Airlines 737-800 repaint. I feel that the 767 is too big to start an airline with, and the Citation is too small and expensive. A fleet of 737s will be just right to start an airline with (just like Southwest!)

Later, I'll keep expanding the Liberty fleet with more paint schemes for more planes.



Post Edited ( 05-07-05 04:28 )