02-05-2005, 11:31 AM
Hi Dan! I'm back!!
I've been keeping an eye on the forum and am very pleased to see the entusiasm for your product. It must be a great encouragement but
also added stress to get FSPassengers released. Take your time mate! Great add-ons will always be great. But great add-ons that don't
work or have too many annoyances seem like such a waste!
Talking of which, back in FS2000 or 2002 maybe, Lago had this great product (similar to FSP) called FSMaintainence. (It's the realism of
caring for the aircraft and the randomness of faults that I look forward to). Generally it was a pretty good product but as I prefer to fly GA it
had a most annoying issue.....
Turbulance! In FSM, turbulance would damage the aircraft. I think it worked something like this: It was on a kind of timer, so if you flew into
turbulance you had 10 seconds or something to get clear . If you didn't get clear, you received damage (say something like 5% percent
damage). And then, every 10 seconds or so you'd receive 5% percent more damage. Of course, in a very short time the flight would end
because you'd received 100% percent damage (or the plane became completely unflyable or something). I vaguely remember it didn't
really take into account minor turbulance or major turbulance or anything like that (although if I remember right the turbulance modelling
was pretty crap anyway).
I can only very vaguely remember what happened and how it was dealt with, so apologies if I get any of it wrong. But it did really wind me
up!
So how will FSP deal with turbulance? I guess the passengers won't be pleased, so you get bad marks from them. But will the
turbulance damage the aircraft or systems in any way?
Keep up the good work - nearly time for a rest
I've been keeping an eye on the forum and am very pleased to see the entusiasm for your product. It must be a great encouragement but
also added stress to get FSPassengers released. Take your time mate! Great add-ons will always be great. But great add-ons that don't
work or have too many annoyances seem like such a waste!
Talking of which, back in FS2000 or 2002 maybe, Lago had this great product (similar to FSP) called FSMaintainence. (It's the realism of
caring for the aircraft and the randomness of faults that I look forward to). Generally it was a pretty good product but as I prefer to fly GA it
had a most annoying issue.....
Turbulance! In FSM, turbulance would damage the aircraft. I think it worked something like this: It was on a kind of timer, so if you flew into
turbulance you had 10 seconds or something to get clear . If you didn't get clear, you received damage (say something like 5% percent
damage). And then, every 10 seconds or so you'd receive 5% percent more damage. Of course, in a very short time the flight would end
because you'd received 100% percent damage (or the plane became completely unflyable or something). I vaguely remember it didn't
really take into account minor turbulance or major turbulance or anything like that (although if I remember right the turbulance modelling
was pretty crap anyway).
I can only very vaguely remember what happened and how it was dealt with, so apologies if I get any of it wrong. But it did really wind me
up!
So how will FSP deal with turbulance? I guess the passengers won't be pleased, so you get bad marks from them. But will the
turbulance damage the aircraft or systems in any way?
Keep up the good work - nearly time for a rest