(12-06-2018, 08:38 PM)VictorVector Wrote: Looking forward to this! Let me know if you need testers.
As a fan of FSP, I have just one piece of feedback. I have noticed that once you get about 5-10 planes in your fleet, your income increases a tad too quickly. Rather than just turn off the option that lets fleet generate income, is there a way for the difficulty setting selected at the start of the game, to affect the amount of income you make? If I am not mistaken, it currently only affects how much money you start with.
That is interesting and it's the heart of FsPassengers: the gameplay.
I had to apply a rough factor based on estimation because I cannot test personally during hundred hours with several cases.
Your idea to link this factor with the start amount is interesting but someone might want to start miserly with good income later and the inverse is true. Note that this factor is linked with your flights: good flight=great income, poor flight= poor income.
"mhhhh..." (thinking out loud)
"tip tip, click click..." (trying something out loud)
*20 minutes later*
Something like this ?
I'll need your help - send me all your flights database for analysis
I would need some databases with as much flights as possible to analyse prices so I can make some simulation and can tune the factors in the dialog above
Much thanks !
Manual zip of the flight database:
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1-Go to "public Document/FsPassengers" or FsPassengers3D
2-Zip the whole folder "database"
3-Send to dan@fspassengers.com
Using FsPassengers's backup utility:
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1-Launch FSX or Prepar3d
2-FsPassengers menu->Utility->backup database
3-Zip the saved folder
3-Send to dan@fspassengers.com
Much thanks !