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News about development 15 March 2018
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Things start to look good, almost all menu work:
Release is still planned for spring, I hurry up, but I cannot really plan how much time take some problems.
Why it takes so looong ?
First 2017 was a "hell year" for me and my family ("shit happens"), we had all sorts of bad news and events which kept me away from dev some month during fall of 2017, but now it's almost solved and we still stand together, stronger than ever. (I'm married with two teen children.)
I'm deeply sorry for this delay.
Second, FsPassengers required a lot of "hack", direct access to code in memory as said in the first post, it's not possible anymore so I have to find workaround. Last x86 to x64 porting lead to some ... surprising problems as for example floating point precision which require a careful check (there are 1954 lines containing one or more float variable)
Stay tuned, I'll post some news almost every 15 days from now...
Cheers,
News about development 15 March 2018
-----------------------------------------------------
Things start to look good, almost all menu work:
Release is still planned for spring, I hurry up, but I cannot really plan how much time take some problems.
Why it takes so looong ?
First 2017 was a "hell year" for me and my family ("shit happens"), we had all sorts of bad news and events which kept me away from dev some month during fall of 2017, but now it's almost solved and we still stand together, stronger than ever. (I'm married with two teen children.)
I'm deeply sorry for this delay.
Second, FsPassengers required a lot of "hack", direct access to code in memory as said in the first post, it's not possible anymore so I have to find workaround. Last x86 to x64 porting lead to some ... surprising problems as for example floating point precision which require a careful check (there are 1954 lines containing one or more float variable)
Stay tuned, I'll post some news almost every 15 days from now...
Cheers,