The addon that "revolutionize the way you fly in Flight Simulator"
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Re: FS Earth Tiles v1.0
Author: phoenix      2 Posts  Status: Young recruit Date    11-22-10 09:37

Please Davy,
Send the files compiled. I tried to compile the FsEarthMasks dll and replace the old ones but they dosent' work. I'm not an expert in C
compilers and I don't know if I'm doing something wrong.
Thanks in advance
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Re: FS Earth Tiles v1.0
Author: luckyluca  Www     1 Posts  Status: Young recruit Date    11-30-10 15:09

Hello,

My name is Luca, I'm a flight sim enthusiast with development experience for x-plane and fs (although I haven't touched fs since fs2004).
First of all thank you for fs earth tiles, it seems like a very handy cool program!

I've got a question for you, but first a little background of what I'm doing and what I'm trying to achieve:
I created 130Gb of photoreal sceneries for x-plane (that is italy and the UK) using g2xpl (a program made by somebody else that downloads tiles from
virtual earth and google map services).
The resulting sceneries comprehend 100.000+ .dds tiles and the related .dsf and .ter x-plane scenery. .ter files are textfiles with latlong
coordinates and tile filename for each tile.
I was toying with the idea of re-creating the same sceneries for FSX and was hoping I could use my .dds tiles instead of re-downloading 130Gb :-)

Here's the question:
Considering that I can write python programs and that I know, of each tile, the latlong coordinates as well as northing eastings, do you feel it would
be doable to somewhat batch-run FS earth tiles and create the FS scenery files required to map my tiles?

Thanks for your help!
Luca

Cheers!
L
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Re: FS Earth Tiles v1.0
Author: Sloop      3 Posts  Status: Young recruit Date    01-27-11 13:47

Hi to everybody

im kinda new to this great tool and at first I want to say a BIG THANK YOU to the author for releasing this software. I am trying to do my first
photo scenery for FSX. I have setup FSET services and everything works fine so far. My questions I still have are following:

1.) Let's assume there's a download process active. When I hit the "Abort" button, and afterwards again "START" then FSET will begin at
the first tile to download. Cannot this great tool recognize the already downloaded tiles and just continue, where it stopped before? So
only these tiles are downloaded which are missing for the drawed area.

2.) When all the tiles are downloaded and ready I would like to edit the whole area which I choosed with Photoshop. So I can adjust
manually brightness, gamma, color correction, and of course I would like to cut unwanted small areas, like lakes or rivers. I would really
appreciate to manually exclude the water areas within Photoshop, because I think it's too much work to draw paths with Inkjet or
GoogleEarth program as described in the manual. Is this possible with FSET? I thought of following: I load the huge area as one file into
my Photoshop. Everywhere I see water, I fill it with black colour (or was it white?) and I will also do manually the blending to black colour.
That means, the coast is still visible, and from coast beginning into the water I will do a blending to black. I would paint lakes black.

Is this possible with FSET? How should I do that ? Which file is the final complete big tile I have to edit? And should I config FSET to
compile after download, or choose No? How do I compile afterwards when I finished with editing of this huge area within Photoshop?
Does the compiler then recognizes the black areas like photo scenery holes, so the FSX water will be displayed?

I hope someone can give me more detailled information about that.

3.) Let's assume I draw a very small test area, for which are tiles with resolution level -2 available (I checked it, -2 are available and looks
great!). When I download these tiles and create a photoscenery, how does FSX handle it when flying in big heights over this area? Will
FSET only download and compile the -2 resolution tiles, or does FSET also download and use the top resolution levels also? (in this
case: -1, 0, 1, 2, 3, 4, etc.) ? I am asking about because I think Tileproxy loads the tiles regarding the height of the airplane. Does FSET
also do this, or just downloads and creates the scenery with exact the resolution level which was choosed? So when I downloaded -2
tiles, and I would fly in 20.000 feet above the ground, will I see in FSX the FSET created photoscenery, with the huge file size, or does FSX
choose another tile with another LOD?

4.) When an area download is complete, I see that something is processed within a DOS box. I also see that FSET opens a bitmap with
water, and it looks animated. What exactly is processed in this step, can you explain to me in details? Does FSET recognize automatically
where water is or what the hell? :)

My intension is to create a photoscenery of my area. Resolution 0 is availabe at all of this area, in some smaller areas (center of big
cities) -1 and -2 are also available. I don't mind about the file size, as I have big HardDisk :) so I am asking about these questions.

Thanks to everyone for support!!!
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Re: FS Earth Tiles v1.0
Author: Sloop      3 Posts  Status: Young recruit Date    02-01-11 00:48

Need help. I want to manually edit my downloaded bitmaps with Photoshop. I would like to delete certain parts, but HOW can I do that? I did
following:

1) I opened the .bmp with Photoshop.
2) Then I saved it as .TIFF and close the bmp-file
3) Then I open the new saved .tiff file and add a new layer (alpha mask).
4) Now I can draw/fill/delete my areas of desire. Black=Water, White=Land. When finished I save the .TIFF again.
5.) Then I open the .inf file, and change the information to

Layer = Imagery
Type = tiff

and of course adjust to the correct new filename (.tiff).

6.) I manually start the resample-Tool and the .bgl is created

When I open this scenery in FSX, I am getting WATER at the black drawn area. But: I wanted this area just do be not visible, so the default
FSX scenery will appear under it.

How can I do that????
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Re: FS Earth Tiles v1.0
Author: Sloop      3 Posts  Status: Young recruit Date    02-01-11 01:12

Alright, GOT IT ! :) Just add another layer to the tiff for opacity. Oh yeah! Gotta do some work now ...
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Re: FS Earth Tiles v1.0
Author: Adrien1004      2 Posts  Status: Young recruit Date    03-19-11 23:55

Hi everyone,

I'm getting a little trouble creating watermasks :)

Here is the issue : everytime the software comes to that specific part, although I scrupulously follow every step found on this forum's tutorials, I
always get a message that says Error Catched in XML Coordinates parsing if I'm trying to use Google Earth or Error Catched in SVG
Coordinates parsing
if I'm using Inkscape. And, of course, no mask is created at all...

Could somebody tell me how to fix that ? Thanks a lot !!!
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Re: FS Earth Tiles v1.0
Author: SirDaniel  Www     8 Posts  Status: Young recruit Date    04-29-11 21:59

Sloop wrote:
Need help. I want to manually edit my downloaded bitmaps with Photoshop. I would like to delete certain parts, but HOW can I do that? I did
following:

1) I opened the .bmp with Photoshop.
2) Then I saved it as .TIFF and close the bmp-file
3) Then I open the new saved .tiff file and add a new layer (alpha mask).
4) Now I can draw/fill/delete my areas of desire. Black=Water, White=Land. When finished I save the .TIFF again.
5.) Then I open the .inf file, and change the information to

Layer = Imagery
Type = tiff

and of course adjust to the correct new filename (.tiff).

6.) I manually start the resample-Tool and the .bgl is created

When I open this scenery in FSX, I am getting WATER at the black drawn area. But: I wanted this area just do be not visible, so the default
FSX scenery will appear under it.

How can I do that????


This way only works for FSX right? For FS2004 the only way is to create vectors right?

http://www.danielcosta95.devianart.com


Post Edited ( 04-29-11 23:07 )
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Re: FS Earth Tiles v1.0
Author: SirDaniel  Www     8 Posts  Status: Young recruit Date    04-29-11 23:44

And there is another thing i wanna ask to you HB 100, looks like you don't check this forum a lot of time but, i'm doing a photo-real scenery with
some 3d building for my area, and there are a lot of simmers in Portugal in my region ( Oporto city) so can i put it available for downland for them?
We only have the LPPR by tropicalsim, they only made the airport, and there is no more addons for my region, and default textures sucks, so if you
could give me premiss on for that i will be very appreciated

http://www.danielcosta95.devianart.com

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Re: FS Earth Tiles v1.0
Author: GSalden      17 Posts  Status: Young recruit Date    04-03-12 09:30

Anyone has the latetst GxxxxE Earth service url ?

Mine is not working anymore.

Thanks in advance

Gerard Salden
Netherlands
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Re: FS Earth Tiles v1.0
Author: MyPC8MyBrain      1 Posts  Status: Young recruit Date    03-16-13 02:20

i found a map service i'd like to dl tiles from
but im getting lost trying to talk to their ArcGis map server json Api

i need help modifying TileCodeingScript.cs to support X,Y or WKID
anyone has any idea how to do this please reach out

if anyone willing to take a quick look
here is the specific map API instructions
http://www3.emap.co.il/ArcGIS/rest/services/eMap_Ortho_2010/MapServer

ESRi Documentation
http://support.esri.com/es/knowledgebase/techarticles/detail/38320
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