The addon that "revolutionize the way you fly in Flight Simulator"
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FS Earth Tiles (Tool + Pictures)
Author: HB-100      1151 Posts  Status: Living Legend    Date    07-25-07 01:38

**** It is finnaly done! FS Earth Tiles v1.0 release is out! Check in this new Therad here for the download links: ****************

------------------------> http://www.fspassengers.com/forum/read.php?f=9&i=6835&t=6835


I created a new thread for the v1.0 after-talk.
Thanks for all your inputs and contributions to this project during development!
and thanks to FSPassengers for this forum.

HB-100


FS Earth Tiles is a Flightsimulator-Tool I started to develop for me and you inspired by the cool Tile proxy project helping you to get photo
textures as static addon scenery into the Flightsimulator by accessing earth services.

FS Earth Tiles is freeware.

IMPORTANT!

All earth services have copyright on their material! That means you may not distribute sceneries you create that includes such material.
You are also not really allowed to download such material and store and use it in FS or elswhere without the permission of the services.

ATTENTION!

Please note that FS Earth Tiles development with me als author will end with the release v1.0

The actual FS Earth Tiles Version is: Pre v0.99 and fully functional.

This version will become the Final Release v1.0 in one, maximum in two weeks (end of july)

With the release v1.0 I will stop support and development.


There is a planing ongoing by someone here to start a project on sourceforge for further development of FSET.
A link to that project will be posted here as soon as the project is ready.

---
quick link to jump to the last pages of this thread: -> http://www.fspassengers.com/forum/read.php?f=9&i=4634&t=4634&page=43
---

Videos:
1) HB-100 FSX + FSEarthTiles Collected Impressions
-> http://blip.tv/file/get/HotelBravo-HB100FSXFSEarthTilesCollectedImpressions809.wmv (40 MByte, 6min 14sec)
(or blib.tv flash: http://blip.tv/file/838225/ )

2) HB-100 FSX + FSEarthTiles And More Impressions
-> http://blip.tv/file/get/HotelBravo-HB100FSXFSEarthTilesAndMoreImpressions475.wmv (73MByte, 15min)
(or blib.tv flash: http://blip.tv/file/906118/ )

check http://hotelbravo.blip.tv/ for further videos

---

The Release Version v1.0 is here:
------------------------> http://www.fspassengers.com/forum/read.php?f=9&i=6835&t=6835



This is a picture of v0.99:





older Versions:

FS Earth Tiles Pre-Version 0.99

-----> http://rocksolid.my5gb.com/FSEarthTiles/FSEarthTilesPreV0_99.zip <--------


FS Earth Tiles Pre-Version 0.99 Sources

-----> http://rocksolid.my5gb.com/FSEarthTiles/FSEarthTilesPreV0_99_Sources.zip <--------
-----> http://rocksolid.my5gb.com/FSEarthTiles/FSEarthTilesPreV0_99_Sources_Documentation.zip <--------

(Sources can be compiled with the free available Microsoft Visual C# 2005 Express Edition)

Here is the actual preversion v0.9

FS Earth Tiles Pre-Version 0.9

-----> http://rapidshare.com/files/103417700/FSEarthTilesPreV0_9.zip.html <--------


FS Earth Tiles Pre-Version 0.9 Sources

-----> http://rapidshare.com/files/103418437/FSEarthTilesPreV0_9_Sources.zip.html <--------


FS Earth Tiles Pre-Version 0.8

-----> http://rapidshare.com/files/80329153/FSEarthTilesPreV0_8.zip.html <--------

FS Earth Tiles Pre-Version 0.8 GUI-Patch (check http://www.fspassengers.com/forum/read.php?f=9&i=4634&t=4634&page=24 )

-----> http://rapidshare.com/files/81564372/FSEarthTiles.exe.html <-------- (replace your FSEarthTiles.exe file with this one)


FS Earth Tiles Pre-Version 0.8 Sources

-----> http://rapidshare.com/files/80329541/FSEarthTilesPreV0_8_Sources.zip.html <--------

FS Earth Tiles Pre-Version 0.8 Sources GUI-Patch
-----> http://rapidshare.com/files/81688258/FSEarthTilesV0_8SourcesPatch.zip.html <--------


FS Earth Tiles Pre-Version 0.7

-----> http://rapidshare.com/files/62325362/FSEarthTilesPreV0_7.zip.html <--------

FS Earth Tiles Pre-Version 0.7 Sources

-----> http://rapidshare.com/files/62326994/FSEarthTilesPreV0_7_Sources.zip.html <--------


FS Earth Tiles Pre-Version 0.6

-----> http://rapidshare.com/files/54245206/FSEarthTilesPreV0_6.zip.html <--------

FS Earth Tiles Pre-Version 0.6 Sources

-----> http://rapidshare.com/files/54245448/FSEarthTilesPreV0_6_Sources.zip.html <--------


FS Earth Tiles Pre-Version 0.5

-----> http://rapidshare.com/files/51292485/FSEarthTilesPreV0_5.zip.html <--------

FS Earth Tiles Pre-Version 0.5 Sources

-----> http://rapidshare.com/files/51292587/FSEarthTilesPreV0_5_Sources.zip.html <--------


FS Earth Tiles Pre-Version 0.4

-----> http://rapidshare.com/files/49988141/FSEarthTilesPreV0_4.zip.html <--------

FS Earth Tiles Pre-Version 0.4 Sources

-----> http://rapidshare.com/files/49988459/FSEarthTilesPreV0_4_Sources.zip.html <--------


FS Earth Tiles Pre-Version 0.3

-----> http://rapidshare.com/files/48963409/FSEarthTilesPreVersionV0_3.zip.html <-------- (check for Iynx's GUI patch page 3 bottom)

FS Earth Tiles Pre-Version 0.3 Sources

-----> http://rapidshare.com/files/48963594/FSEarthTilesPreversionV0_3_Sources.zip.html <--------


FS Earth Tiles Pre-Version 0.2

-----> http://rapidshare.com/files/45559392/FSEarthTilesPreVersionV0_2.zip.html <--------

FS Earth Tiles Pre-Version 0.2 Sources

-----> http://rapidshare.com/files/45561341/FSEarthTilesPreVersionV0_2_Sources.zip.html <--------


FS Earth Tiles Pre-Version 0.1

-----> http://rapidshare.com/files/44443717/FSEarthTilesPreVersionV0_1.zip.html <---------

--------------



FS Earth Tiles development started in this thread here:
http://www.fspassengers.com/forum/read.php?f=9&i=4489&t=4489&page=3


The way to access earth services is really not complicated thought I had never figured out how without seeing a Tile proxy config file
before. The coordinate transformation to tile codeing I figured out myself by doing some research on the internet and a try and error
approach. I learned a lot by doing this (I didn't know there are so many possibilities projections to map the earth!) what was also a
reason for me starting to program this.

The coordinate transformation seems to be a standard transformation known well by people in the mapping business. Except one value
that I narrowed with testing the borders and turned out to be PI, I found every information required for it on the internet. So I don't think I
will tell any secrets if I put the information all together and give it further. It's all already there on the net.

As I see it Tile Proxy triggered a new and cool way althought not really that legal (I guess) to improve the Flightsim look by accessing the
online earth services and I think Microsoft should start to spend thoughts about if they not better offer this oportunity for the flightsimulator
by themself since they have/own everything they need to do it!!


I am going to post a large number of pictures (40) now...



Post Edited ( 07-20-08 16:13 )
 
Re: FS Earth Tiles (Tool + Pictures)
Author: HB-100      1151 Posts  Status: Living Legend    Date    07-25-07 01:52


The following are Screenshots of flying in a sceneries in FSX that was generated with help of FS Earth Tiles.

Toward the end I did some changes in the FSX.cfg to get a better and sharper more FS2004 quality look (FSX is a drawback in texture
look) and also applayed a blend mask on the largest area to get the water back. This Area I then I recompiled manual and put it as my
sublayer.















































































And that's the secreat or how it is done:



This are 4 layers of different resolutions and size over each other all centerd on the sestri airport in genoa.

top layer lvl 1 (1meter/pix) area 3nm x 2nm (486 tiles)
lowest layer lvl 2 (2 meter/pix) area 6nm x 4nm (486 tiles)
lowest layer lvl 3 (4 meter/pix) area 12nm x 8nm (486 tiles)
lowest layer lvl 4 (8 meter) area 24nm x 16nm (486 tiles) + manual created water mask/blending texture

Doing this on the start airport and on the destination then I get very close to what I had in mind it shall work and look . :)
 
Re: FS Earth Tiles (Tool + Pictures)
Author: 42jeff      67 Posts  Status: Pilot near incorporation    Date    07-25-07 02:26

Um. Wow.
 
Re: FS Earth Tiles (Tool + Pictures)
Author: xhado13      1619 Posts  Status: Living Legend    Date    07-25-07 03:39

Wonderful stuff. MIght I ask how long it took for you to make this version?

________________________________
http://www.fusionairways.com/blog/index.php

"Just another victim kid!"
-Luis
 
Re: FS Earth Tiles (Tool + Pictures)
Author: HB-100      1151 Posts  Status: Living Legend    Date    07-25-07 11:51

xhado13 wrote:
Wonderful stuff. MIght I ask how long it took for you to make this version?



It's a Pre-Version thought I worry it could be my only version because..
(I know I should urgend fix that FS2004 black borders thing to make it of any use for the FS2004 simmers)

I started 14/15.july.2007 and uploaded ihis verison 22/23.jul.2007 (check the old thread), so 1 week + 1 day.
Whereas it took me about 1 day to find the correct map projection and 1 day to narrow it to down the exact solution.

C# and .NET helps a lot to create simple windows applications in 'no' time. It's very mighty and I am just at the start to learn to know that
language. After 68'000 Assembler and Modula II a long time back this is finally a programming language where I can say it is cool thing!

But don't forget it's a pre version... creating a full version would take a lot longer.

------


Before I forget:
It's still a little embarging how bad FSX displays Photo-Ground- texture (matt and fuzzy) compared to FS2004.
Here are the tweaks I did Yesterday to my FSX to make it look at least better:

( from http://iblueyonder.wordpress.com/2007/05/31/fsx-relief-for-the-blurries/ )

in FSX.cfg:

[Display.Device.xxxx.0]
MipBias = 6

and in my NVIDIA driver: Negative LOD Bias set to Clamp

that seems to help the most..

than further:
for more performance..
(from http://www.flightsimx.co.uk/?p=399)

in FSX.cfg
[Scenery]
SmallPartRejectRadius = 4
(oh I just seee I missed the default.xml hint)

(from http://blogs.msdn.com/ptaylor/default.aspx)

fsx.cfg
[BUFFERPOOLS]
Poolsize = 8388608
(have a 768M card so 8M should not kill it)


then incresing the FSX app space to 3GByte. this I did a long time against OutOf Memory (Vista + dense scenery) and heavy blurring
when you get close to Out of Memory (when your cockpit starts bklurring or the clouds I would start to think about this):
http://blogs.msdn.com/ptaylor/archive/2007/06/15/fsx-and-win32-process-address-space.aspx


And finnaly a hitn I read somewhere I can't remember from:
Scenery Details set to 7cm (I had it to 1meter)

Alll this seems to make a difference for me not only in a sharper look (I liked the FS2004 clear look, I hate the times everyone filters or
fuzzy everything to dead) but also a little in a better performance.

hope this helps for the one or the other also.
 
Re: FS Earth Tiles (Tool + Pictures)
Author: the_nick      1623 Posts  Status: Living Legend    Date    07-25-07 19:53

this is really great :top:



 
Re: FS Earth Tiles (Tool + Pictures)
Author: DBE  Www     4477 Posts  Status: Forum Moderator    Date    07-26-07 00:27

HB: just a word of advice..

Maybe you should explain exactly what the benefits of such an add-on are.. ;)


 
Re: FS Earth Tiles (Tool + Pictures)
Author: xhado13      1619 Posts  Status: Living Legend    Date    07-26-07 07:11

Heh
Even for a pre-version this is pretty damn good. Keep it up HB.

________________________________
http://www.fusionairways.com/blog/index.php

"Just another victim kid!"
-Luis
 
Re: FS Earth Tiles (Tool + Pictures)
Author: HB-100      1151 Posts  Status: Living Legend    Date    07-27-07 01:06

DBE wrote:
HB: just a word of advice..

Maybe you should explain exactly what the benefits of such an add-on are.. ;)



Maybe...but I trust in the FS community to figure it out by themselfes! :badsmile:
I hold a little back with advertising.. it's not yet in a 'finish enough' condition. Also it's better if it is not in the 'ears' of the services already
now.

Thank's for the support offers some here offered to me. I might come back to it but I hessitate a little.

A collegue of mine had an interesting link of someone that did something like that already: http://jdmcox.com/
seems to be a usa-map services only but free!!
But he got a 'nice' email also if you check his c-file, saying he should remove his prog from his webpage when he wanted to access
something not for free there.

So hmm.. better keep it a little covered...

here some picture of my first JET-test flight.

Genoa Sestri to
Elba Marina di Campo

It works well but it's a little pitty that FSX blurrs the far texture so much.

I wanted to work out (blend) the island coast so there had been no white tiles but I got heavy trouble with tha grafik programms.. ok a one
peace 700MByte BMP is maybe no more that handsome... :/

byway downloading 3700 tiles is one thing and done comperable in a well time (4-5tile/sec) , but compileing it with the resampler then
took 1 hour!!























I still want to at least make the FS2004 black/water border go away and the abort button working (requires threading) but my time is a
little short now but I'll try to do it the 1.5 day left.

I have to prepare for my 2 week vacation starting this weekend, (will be somewhere in italy) Will not be able to do anything for that
programm or even checking this forum that 2 week.


p.s. My FSX made heavy problems on start today, as soon as I choosed the free flight tab it crashed. I had to start one of the mission
to 'recover' FSX..the only thing that helped.. after it it worked again.. that's the second time happening to me.. (the first time before I starte
dthe project) so if you hit such a strange behaviour hope this 'solution' helps for you too.
 
Re: FS Earth Tiles (Tool + Pictures)
Author: DBE  Www     4477 Posts  Status: Forum Moderator    Date    07-27-07 01:20

What ever happens, HB: it looks great and I think the FS community will be ever grateful if you pull this through..

Have fun in Italy, relax and come back in one piece!


 
Re: FS Earth Tiles (Tool + Pictures)
Author: Flying Monkey      83 Posts  Status: Pilot    Date    07-27-07 02:45

That looks brilliant! I haven't at free time at all since you gave us the link, so I couldn't test it, but I hope to do so this week end or soon.
Anyway, even if you feel that polishing it would be too much hard work etc, you're still opening the way to a new type of tools that will change
scenery design in the FS Community and that's great, thanks a lot! :)
 
Re: FS Earth Tiles (Tool + Pictures)
Author: HB-100      1151 Posts  Status: Living Legend    Date    07-28-07 16:29

uploaded

FS Earth Tiles Pre-Version 0.2

+ Source files.

Check for changes in the FSEarthTiles.ini file. The FSEarthTiles section there changed a little. The old FSEarthTile.ini file of V0_1 will not
run anymore.

I triyed what I could but I could not find a solution about the FS2004, LOD13, Water border mapping. Seems to be more tricky. Sorry :(
Also I could not implement the Abort button now because time is running off.

What's new:
- Same init file for FS2004 and FSX, Compiler can be choosen on the GUI now.
- 2 more switches in init file for selecting if you want to keeping the sources (Area.bmp, TGA's) or not.
- solved a crash that happend if you started the fetch process and there was no first tile accessible.
- workfolder can now be entered/changed at runtime also.

that's all I can do for you at the moment.

back in 2 weeks!



Post Edited ( 07-28-07 16:31 )
 
Re: FS Earth Tiles (Tool + Pictures)
Author: Flying Monkey      83 Posts  Status: Pilot    Date    08-08-07 03:03

There's a very nice tutorial about placing autogen over phototextured sceneries at AVSIM - doing so looks actually as easy as using FSX KML.
Therefore, I'm planning on trying your tool + placing autogen to create a photoreal scenery of my native region (Alsace) - (and by the way, somebody
is doing the same sort of stuff for EDKV on FSDevelopper.com using your tool too). But I won't have the time to do that seriously before I come back
from a long trip, so that will wait september.

The post showing EDKV in developpment using FS Earth Tiles is there: http://www.fsdeveloper.com/forum/showthread.php?p=39749.
If you look at the screens, the textures are rendering well (the addition of autogen/objects probably helps to make the result much more beautiful), and I think it illustrates very well the amazing potential of your tool !



Post Edited ( 08-08-07 03:09 )
 
Re: FS Earth Tiles (Tool + Pictures)
Author: royboy99      7 Posts  Status: Young recruit Date    08-08-07 23:35

Looks awesome. Is it possible to add in a connection/ rate of download for the tiles. I get locked out on google after downloading 1nm x
1nm at high resolution.

Is the max display resolution 1m / pixel for FSX? Can it display 0.5 if I download at higher zoom? thanks
 
Re: FS Earth Tiles (Tool + Pictures)
Author: HB-100      1151 Posts  Status: Living Legend    Date    08-09-07 01:41


Hia,
I am back from my vacance a few days earlier than (miss-)planed. ButI enjoyed my days swimming in the mediteranian sea a lot. :)
Love the sea! :love:

And back I am to break my mind how to continue FSEarthTiles.
All not that simple anymore. What I see importand or want to have is Water and a Blend Mask, to get right of the white tiles, the sharp
borders and get the water back in.


Here is some study I did today with masking bitmaps.

to read it:
the green color is land and what is keept
the red (and yellow) color is what is cut away or continues blended out (from green to red)
the blue color is the water mask.

So here we go NR.1 Blend only





NR.2 Blend and Water;











NR.3 Blend only again but right to the land border;

















To be honest, nothing of this is really satisfying to me. Once again I hit an FS-barrier. The blend thing is cool but looks ugly as soon as
you have no proper coast line in the default scenery.
The water only knows ON and OFF..no values inbetween. Next to that this requires an over exact manual work such a border does also
not look good in my opinion. Also the water is causing a much more troubleing problem..overlightening! It seems to add the reflexion
instead mixing it in. I don't get why they didn't implement the water mask as smooth as blend and mixing instead adding... :wall:
Once again this is destroying my motivation a little.

(p.s. I saw TileProxy worked on a water solution also..looks like water mask only..I wonder what he takes as base to know where is water
and where is land..so if you read this pls tell me. :) )

Next to that there seems no satisfying solution for the water look and I will / have to let it open for the user to edit this mask manuel, which
is a work, I wonder how to solve this mask handling best. the standard paint programs seems not be usable for editing maks and also
with the professional it's troublesome. I fear I have eighter to let that problem fully to the user or program a king of Mask-paint program
which generates a lot work again I would rather like to avoid.

Also I see that it becomes troublesome to support FS2004 and FSX in the future. FS2004 resample.exe has a lot of limits that requires a
lot special handling (troublesome tiles-pixel mapping, different .inf file (multisources), no blend mask) that simple is all no issue in FSX
resemple.

So I know this will be not liked, but I tend to skip the FS2004 support out of the program.
No final decision yet..but if I want to make that mask things I don't see that I have time for FS2004...and somehow you know also when
FSX has still a worse look than FS2004 (my opinion) and inacceptable performance it's where we all or at least the majority will switch to
somewhen sooner or later.
 
Re: FS Earth Tiles (Tool + Pictures)
Author: HB-100      1151 Posts  Status: Living Legend    Date    08-09-07 02:02

Flying Monkey wrote:
There's a very nice tutorial about placing autogen over phototextured sceneries at AVSIM - doing so looks actually as easy as using FSX
KML.
Therefore, I'm planning on trying your tool + placing autogen to create a photoreal scenery of my native region (Alsace) - (and by the way,
somebody
is doing the same sort of stuff for EDKV on FSDevelopper.com using your tool too). But I won't have the time to do that seriously before I
come back
from a long trip, so that will wait september.

The post showing EDKV in developpment using FS Earth Tiles is there: http://www.fsdeveloper.com/forum/showthread.php?p=39749
.
If you look at the screens, the textures are rendering well (the addition of autogen/objects probably helps to make the result much more
beautiful), and I think it illustrates very well the amazing potential of your tool !



Ah, thank you.

http://www.fsdeveloper.com/forum/showthread.php?p=39749.

Look's good.
I saw a note in the avsim forum from bucher also. Seems it's already spreading.
Also there I read someone is creating a tool that builds a scenery out of tiles that are downloaded by other programs like TileProxy.
(seems not that he knows about FSEarthTiles.. hmm wonder what code he uses to identify the tiles?..I guess it will not be compatible.
but when it's great/usefull I could start an effort make it compatible)

However he states that he would have liked to make the download part also (another FSEarthTiles;) ) but doesn't do it because copyright
etc. Ok that's the second person (bucher teh first) I know that is not doing it but could do it ......
Should give me to think I guess...but if never anyone is doeing it you never get to anything... humpf.
Someone need's to do something against that inaceptable completly wrong FSX Desert texture look in Europe! (Or shall we all switch
back to FS2004?)

ok I write too much! :) :lol:

just wanted to say glad if the tool is usefull and you can do something with it. for this I do it. :)



Post Edited ( 08-09-07 02:04 )
 
Re: FS Earth Tiles (Tool + Pictures)
Author: HB-100      1151 Posts  Status: Living Legend    Date    08-09-07 02:15

royboy99 wrote:
Looks awesome. Is it possible to add in a connection/ rate of download for the tiles. I get locked out on google after downloading 1nm x
1nm at high resolution.

Is the max display resolution 1m / pixel for FSX? Can it display 0.5 if I download at higher zoom? thanks


Would be possible..but I guess I don't do it. I recomment not to use google. Other service(s) are better in texture look especially in
connection with FS and are more stable in the connection also.

1m/pixel gives you a good and detailed enough look.
The pictures I posted today are with 2m/pixel resolution.

I am not sure about if the FSXresampler.exe creates LODs down to 0.5 meter/pixel or if it stops at LOD15 (1meter/pixel).
But I also saw in the avsim forum today that someone created a very small texture with the word Hello in a resolution of 7cm/pix (the max
resolution in FSX) and it displayed this perfect. But I don't know how he compiled the scenery if with FSXresempler or anything else.

So in short I don't know it. But maybe you can check the FSX SDK terrain doc if you really want to know..or simple do a test yourself by
changeing the Area.inf file and map it down to 7cm/pixel...
hmm would be an interesting experiment to see what happens. :)
 
Re: FS Earth Tiles (Tool + Pictures)
Author: royboy99      7 Posts  Status: Young recruit Date    08-09-07 13:36

Did a lot of playing around with this last night & am blown away by this app :) I downloaded a 1nm x 1nm at 1 meter/pixel and then at 0.5
meter/pixel. Used the fsxresampler and the .bgl file for the 0.5 meter/pixel was double the size - so looks like it compressed it cleanly.

Loaded both into FSX dropped texture to 7cm/pix. Both worked fine. The 0.5 meter/pixel is sweet - absolutley crystal clear. The .bgl was
47MB for 1nmx1nm though and amazing for flying over in heli. Tile proxy doesnt seem to be able to download at this res. Will have to fix
the roads though - cars where driving all over the place :)

Unfortunelty google earth is the only providor with high res of South africa (Durban airport). I used netlimiter and reduced bandwidth down
to 5K but google locked me out again :( Looks like I can only get about 3nm x 3nm at high res from google, so is gonna take me a while
to build up some scenery. I think google must lock out based on tiles and not download speed. So doesnt seem to be any point to limit
rate. However limiting rate does seems to work for some peeps over on tile proxy forum.

If a download a whole bunch of 2x2nm "tiles" at high res, can I just plug them into the same addon scenery directory? Would like to get
airport and surrounding city at 0.5 then the maybe rest at 1. Does FSX have any prob with different .bgl files & sizes?

I also downloaded 6nmx6nm from VEarth from NYK state at 0.5 - no probs at all. Got some .net errors though when increased to
10nmx10nm though - but the file would be 1GB in size.
 
Re: FS Earth Tiles (Tool + Pictures)
Author: HB-100      1151 Posts  Status: Living Legend    Date    08-09-07 16:25

royboy99 wrote:
...
Unfortunelty google earth is the only providor with high res of South africa (Durban airport). I used netlimiter and reduced bandwidth down
to 5K but google locked me out again :( Looks like I can only get about 3nm x 3nm at high res from google, so is gonna take me a while
to build up some scenery. I think google must lock out based on tiles and not download speed. So doesnt seem to be any point to limit
rate. However limiting rate does seems to work for some peeps over on tile proxy forum.


Google has a 'robot' detection and my tool pretty much behaves like a robot! How comes? LOL ;)
The point is it starts blocking as soon as it detects there could be a robot downloading....
I don't know if it is time depend or tile count depend..it more looks like time depending to me.
The good thing is that they let it auto revocer after a time.

A funny thing you can do is to copy the web access failed URL you see in the status bar into the Explorer.
You will be surprised.

Indeed you can simple access all tiles with the explorer directly if you know the URL, no protection codeing special access or anything
just a simple web access and the reason why I started to build this app.

It would be possible to work against this robot protections...but then I would walk in really law troubeling terrain. It's like building a tool for
breaking into a closed house then instead building a tool to access what is all open accessable. Still downloading the material and
useing it without the service permission is not 'legal' but that is not directly to blame on the tool. So the case is a little different.

And here again let me say this: I wouldn't mind to pay something for photo tiles we can integrate into FSX. My intention is to improve the
FSX look because I am not satisfyed with it compared to FS2004 (FS2004 looked better) and the phototexture helps a lot to eleminate this
manko.
In FSX, the resolution is better which helps, but 'cristal clear textures' i only get in FS2004. FSX tends to fuzzy everything make it looking
bad. At least that's my experiences.

royboy99 wrote:
If a download a whole bunch of 2x2nm "tiles" at high res, can I just plug them into the same addon scenery directory? Would
like to get
airport and surrounding city at 0.5 then the maybe rest at 1. Does FSX have any prob with different .bgl files & sizes?



The same directory will not work. Because
A) the bgl name is the same
B) the bgl cover the same area but FS needs to know which is on top of which..

So it's better/safer to create 2 directories/sceneries and add them with the right priority in FS

best is to give teh scenery a name with the downloaded resolution like MYEHv2 and MYEHv4 for example..

byway you can start the Tool more than 1 time. If you enter another work directory and scenery folder in the second instance it should be
possible that the download and compiling of the sceneries will be done parallel.
(didn't test it yet thought)


royboy99 wrote:
I also downloaded 6nmx6nm from VEarth from NYK state at 0.5 - no probs at all. Got some .net errors though when increased to
10nmx10nm though - but the file would be 1GB in size.



The largest I downloaded so far was the island Elba in 2m/pixel resolution.
Was about 3700 tiles and created a 700MByte bitmap
Download time ca. 15 min compiling time ca. 1 hour

Editing the 700MByte file in a paint program is then troublesome. (mspaint faild on save)
(original I planed to create multiple files.. in 10Mbyte or maybe 100Mbyte size but I see I have no time for thsi)

Another point here.. if you go larger say 10'000 tiles you will soon hit your Memory limit because the big bitmap is all assembled in one
crunch in the memory and even if you have enough memory the next barrier is the 2GByte data space limit of an Windows 32Bit
application. (it's a 32Bit appl)
(would like to compile it to 64Bit...but that C# compiler option is not in the free version.)


Another example of a 2m/pixel resolution 8x6 nm scenery placed over a 8m/pixel 32x24nm scenery

That's where I will probabily fly tonight MYEH:


(check the FSP World Tour Leg-Threads.)

I applayed manual edited blend mask on this scenery.
 
Re: FS Earth Tiles (Tool + Pictures)
Author: DBE  Www     4477 Posts  Status: Forum Moderator    Date    08-09-07 16:58

I'm REALLY looking forward to your pics from tonight's flight, HB!


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