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Existing payload model with new texture not accepted
Author: Zeder      95 Posts  Status: Pilot    Date    03-12-12 11:28

Hello,
I'm using FS9, Fokker 70 from ProjektFokker, with a lot of different paintings (airlines).
Now I want to install another texture and use it with FSP. After start FS9 , the new outfit is visible, but
in FSP, the got an error message like this: 'this model is not availible... etc. etc.'

Here is the final part of the aircraft.cfg

First texture (19) works

[fltsim.19]
title=Gmax V2 F-100 Alliance Tay650-15
sim=fokker100-650
model=fpd
panel=
sound=
texture=Alliance
checklists=F100
description=Fokker 100 Tay650-15 V2 model\nbased on official Fokker F100 spec's\nPROJECT Fokker-100/70 FDE by Martin Purps Model by Erez Werber\ntrue
FS2004 Gmax aircraft (will not work with FS98/FS2000)\nPF10070 website http:\/\/fokker.avsim.net
ui_manufacturer=Project Fokker
ui_type=F-100
ui_variation=Alliance
atc_heavy=0
atc_id=VH-FWI
atc_airline=Alliance
atc_flight_number=0001
editable=0
kb_checklists=fokker100-650_check
kb_reference=fokker100-650_ref

But the following(20) doesn't work

[fltsim.20]// xx your number of aircraft in the aircraft.cfg list.
title=Fokker F100 OLT Ostfriesische Lufttransport GmbH
sim=fokker100-650
model=fpd
panel=
sound=
texture=OLT
checklists=F100
description=Fokker 100 Tay650-15 V2 model\nbased on official Fokker F100 spec's\nPROJECT Fokker-100/70 FDE by Martin Purps Model by Erez
Werber\nRepaint By Mathiëu Vos\ntrue FS2004 Gmax aircraft (will not work with FS98/FS2000)\nPF10070 website http:\/\/fokker.avsim.net
ui_manufacturer=Project Fokker
ui_type=F-100
ui_variation=Ostfriesische Lufttransport GmbH
atc_heavy=0
atc_id=D-AOLH
atc_airline=OLTRA
atc_flight_number=117
editable=0
kb_checklists=fokker100-650_check
kb_reference=fokker100-650_ref

I have no idea why.

thanks in advance

Regards
Zeder
LSZH
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Re: Existing payload model with new texture not accepted
Author: poden      1580 Posts  Status: Living Legend    Date    03-15-12 21:40

The Name of the payload model file needs to at least in part match the title line of the paint version. I notice that in #20 you have F100, not
F-100, among other things. I would rename the payload model file to more closely match the title in aircraft.cfg.

300,000 km/sec. Its not just a good idea, its the law.
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Re: Existing payload model with new texture not accepted
Author: Zeder      95 Posts  Status: Pilot    Date    03-16-12 10:54

Hi Poden,
I have solved the problem 3 days ago. As you described, renamed from F100 to F-100, and it works now.

Thanks for your help.

Regards
Zeder

Regards
Zeder
LSZH
Quote this message in your reply
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