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Hard Landings And Different Stress Factors On The Planes - jwhak - 28-04-2005



Hello,
I was just setting here playing with Alert Pro... Well I don't mean to talk down on a man's hard work especially went I
don't know how to program.

I was playing with the ole PMDG 1900-C and trying to config Alert with it... Well I went ahead and shut ole Alert down. While I
was doing that I thought one thing I really enjoy from Alert is when you land hard on the right or left gear it yanks the plane to the left or
right in a whipstich.
So you have to really act fast and throw in opposite rudder and shut her down ASAP... And most of the time I can
come out of a landing like that if I do those things in a cool orderly manner.

So of course this leads to me asking if FSPassengers will have anything like that implemented in it? You know lets say you are
getting a little hot shot come in to hard or stress the flaps airframe etc... Can you have some things go out and really effect the aircraft to a
degree to wear you are all over in the cockpit not to mention buttcrack squeezing the seat but there is still a chance of recovering while
fighting some of these damages?

And you lose points of course for damages but will get at least a penny for pulling through a tight situation and staying cool?

One question I have is lets say you did actually damage your flaps on a plane lets say on the right side wouldn't you be receiving alot
more drag on one side if the other was kinda bent more out of porportion than the other?

LOL... Once again just brainstorming... This just popped in my head just now also. Wonder if a pilot has ever lost their landing lights
coming in to an airfield or blown tires?

Sorry for requesting miracles (LOL)...

In General in Pilot Magazine I have read some pretty hairy articles on Icing over on planes such as winshields having thin sheets of ice
on them and much worse than that.

Oh yeah and my uncle is a private pilot and get this one time before take off he lost rudder control on just one side of a C172RG. Luckly it
was before he was able to rotate and he shut it down in time. Guess it was a cable snapped that connects to the rudder.

P.S. Guess this post was about what are the details of failures and chance of recovery on some of them in FSPassengers?

Thanks,




Re: Hard Landings And Different Stress Factors On The Planes - DanSteph - 29-04-2005

Quote:when you land hard on the right or left gear it yanks the plane to the left or
right in a whipstich.

It seem this happened to me without alert pro.

A complete answer might be too long for me to write and my english is too bad to give a precise
answer without being much verbose...

Anyway you can blow out for real your gear and flap (you see that on the model) with an excess speed and you have
custom failure never seen in Fs somes examples:

-Gear not locked down: you can visually see that one or more is not locked down in external view, you will be instructed
by the co-pilot to try touche&go landing to make the failed gear going down (as in reality)
So if you succeed to make an "hard touch & go" you make the failed gear going down and you land safely - you will be
much rewarded for that.
If you fail and you land the gear might fail completely resulting in a belly landing with perhaps bad consequence (dead passengers
, dead crew etc etc)

Unlike Fs2004 if gear fail you can make a belly landing without crashing your plane. (In fs2004 landing without gear mean
immediate crash)

Unlike other fail program you have some that require that you visually scan the instrument, for example you might detect an
oil temperature increase, if you do nothing the engine will fail

etc etc... there is currently 30 failures available, I'll add somes more...

Of course depend of the gravity of the failure you will be rewarded a lot with pilot point if you land safely without injury.

Well I hope it reply a bit to your question , I just woke up I'm not "fresh", I had problem to understand
your post and my english just suck when I must give complex answer.

Dan



Post Edited ( 04-29-05 20:26 )


Re: Hard Landings And Different Stress Factors On The Planes - jboweruk - 29-04-2005

I do know Dan has programmed random failures in for those who want to turn them on, also pilot misuse and bad maintainance will
affect the aircraft. You will be able to purchase repairs, not to individual parts but overall, so keep it maintained and you'll get good
comeback from it.

Now a question for Dan:

Will a plane's flight time affect it's maintainance? In real life the older a plane gets the more goes wrong, so the more expensive it is to
run, will that be able to happen in the game? Such that if I buy a second hand airframe with a high number of hours on it, is it likely that
will actually cost more in the long run?

This is probably not that important in a game like it would be in real life as we are not likely to hold on an airframe for 10 years or more.




Re: Hard Landings And Different Stress Factors On The Planes - DanSteph - 29-04-2005

I'm glad you ask a question I can answer simply:

YES !!! Smile


Let me explain, Every flight you made degrade your aircraft by a slight amount
as in reality longer flight degrade them less than frequent short flight
IE: 4 flight of 1 hours degrade more than one flight of four hours... (take-off / landing & pressure stress on hull)

each aircraft have an "hidden degrade" value that set the rate at wich the normal flight
degrade your aircraft , when you buy one depend of the state of the aircraft (brand new, old)
you may then buy a crappy aircraft with an high "degrade value" or a good one with a low degrade value

Brand new aircraft have a common good "degrade rate" but if you buy older aircraft
you may read carrefully the advice because one cheap opportunities may be very
expensive with maintenance expense later.

[Image: 12_04_buy.jpg]

In this case, the advice don't give us a hint if the aircraft have a good or a bad value, this one
may be cheap but you have about 50% chance to have a good or bad "degrade" value...

Of course they are others advice, somes of them are without suprise, for example if you
see "we know that former owner maintened this aircraft very well" you can be sure this aircraft
have a good "degrade" value ( for its number of flight hours of course, don't expect an exceptionnal value
for an old aicraft that have 10'000 hours of flight).
In contrary if you see "we know that the former ..
maintened very badly" you can be sure you will have a bad value...

Last word: when you make rought landing or damage your aircraft beyond what is a normal
flight this "hidden degrade" value increase... so even if you repair your aircraft it may become
very expensive with maintenance...

Hope it's clear enough ?

Dan



Post Edited ( 04-29-05 13:52 )


Re: Hard Landings And Different Stress Factors On The Planes - jboweruk - 29-04-2005

Thanks Dan, man you are quick with your answers for somebody whose time is so taken up with writing the software. Smile

http://www.flightbase2000.com/news_images/LA/Sigs/la-2504_sig.jpg




Re: Hard Landings And Different Stress Factors On The Planes - DanSteph - 29-04-2005

when one are 14 hours a day on a computer working one can find 5mn to reply.
But fortunately the forum isn't fullfilled yet... Wink

Dan




Re: Hard Landings And Different Stress Factors On The Planes - jwhak - 29-04-2005

Thanks

Wish ya the Best.