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Fuel! - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3) +--- Forum: FsPassengers Support (http://www.fspassengers.com/forum/forumdisplay.php?fid=5) +--- Thread: Fuel! (/showthread.php?tid=5934) Pages:
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Fuel! - savage - 04-02-2006 Quote:Pilot Bonus points: 575 points Still have a nice 11.5 kLbs in my tanks, more than enough for 45 minutes. A VERY good example of what I was talking about in my previous posts... This is going to drive me to stop using FSP all together... Flippen unfair. Re: Fuel! - WBHoenig - 04-02-2006 FsP calculates it based on former fuel performance, so what you think and the average during your flight of fuel consumption may be different. Re: Fuel! - savage - 04-02-2006 Yes, it's been discussed in details before. The averages are wrong / incorrect / inaccurate. If it can't be accurately calculated, give the option to disable it - as I said many times before. I'm not going to bother to sit and fly for 5+ hours on a flight, only to have FSP incorrectly take 300 points from my flight. What's the point of bothering for 5+ hours with FSP then? A light penalty can be disables, because pilots are to lazy to press CTRL-L, but a Fuel Penalty, which is calculated incorrectly, can't be disabled... I'm sorry - it doesn't make sense to me at all. Re: Fuel! - DBE - 04-02-2006 Quote:savage wrote: You're an accountant, right? ![]() Re: Fuel! - DanSteph - 04-02-2006 Can you post the complete report ? Dan Re: Fuel! - savage - 05-02-2006 Quote:DBE wrote: No, I'm not. It doesn't take much to realise that 11.6 Klbs (my ending fuel), is more than enough to fly for another 45 minutes however. Therefore, I *did* have enough fuel at landing. Sarcastic idiotic comments that doesn't solve the problem, won't get anyone anywhere. While we're at stupid idiotic comments... Are you a accontant? Is Dan a accountant? Last time I checked, he was a programmer - I don't know about yourself unfortunately. Dan, complete report: Quote:Flight SAA192 flight report log Date December 21 2005 Interesting that the Time is logged right, and the date is incorrect as well... Just saw that now. Post Edited ( 02-05-06 01:33 ) Re: Fuel! - DBE - 05-02-2006 Quote:savage wrote: No: I'm a certified system admin. And re: the "stupid idiotic comments", I wish you well in your quest. I certainly won't be wasting any more time assisting you.... Re: Fuel! - jetBlue220 - 05-02-2006 Well, your amount of fuel on landing was: 11614 lbs, while your consumption per hour was 21708 lbs. Divide 11614 by 21708, and you'll see what fraction of an hour you'll have for amount of time remaining. It's clearly less than one hour, and less than 45 minutes, so why are you complaning? Re: Fuel! - savage - 05-02-2006 Let's look at this then. Same plane, same weight, 11.6 Klbs of fuel. Ran out of fuel, there's not much you can do at 3000ft to recover, esp not in a 744... Quote:Flight ID: SAA263 Now. Original report, said I only had 28 minutes of flight time left, with 11.6 Klbs of feul. Yet, I took the same weight & fuel, I TOOK OFF (107% N1), I climbed to FL110 (95% N1 odd), cruised arround (86% N1), decended to 3000ft, and came short a couple of miles of FACT to land again. I managed to stay in the air for a whole 25 minutes. For the critics, please keep in mind that climbing and especially a takeoff, will drain fuel VERY quickly - therefore, I believe if the takeoff could be bypassed, the 25 minutes would have been much longer. 28 Minutes on 11.6 Klbs during cruise / decend (from a extremely high alt, FL370 if my memory serves me right no my original report), vs 25 Minutes for takeoff, climb, short cruise, and short decent? I hardly believe that the 28 minutes is accurate. The alternative NOW would be to load up FSP, slew to FL370 at the same fuel / weight, and see how long I can stay in the air then with 11.6 Klbs of feul. Unfortunately, I can't slew (oops), but I can almost guarantee you, you can from FL370 cruise down with minimal engine power, and take much longer than 45 minutes to reach the ground... You come down at -100 or -200 v/s, you aircraft will stay in the air, and you will be airbourne for 45+ minutes, on 11.6 Klbs of feul. Not that any normal person would do that, the point it, it is possibleto be able to fly for more than 45 minutes, with 11.6 Klbs of feul. Re: Fuel! - jetBlue220 - 05-02-2006 Of course it is possible, obviously. But, the consumption over the time of your five hour flight was 21708 lbs. per hour, and FSP uses that number to calculate how much fuel you should need in reserve. So, you should have 16281 lbs left, based on your original flight, to meet the 45 minute reserve exactly. Now, how do you propose FSP calculates the time remaining for fuel, other than this method? The best and most logical way is to do it based on your overall consumption for the entire flight. Do you want numbers somehow programmed into the game to say how much fuel is sufficient upon landing for every single aircraft? That's impractical, I think. We all deal with the reserve time problem being based on consumption, even on the short flights (like your second one right above) where it becomes even more of an issue. How to solve this? Just add extra fuel. Have more than enough so that you don't encounter problems like this. On both of your above flights, I doubt that you were very close to a 100% capacity on your flight, so just add more fuel. It's not like you're going to be paying for that extra fuel you have there, it's just an extra precaution so you don't get the -300 penalty causing you to come on here and complain. Re: Fuel! - savage - 05-02-2006 Exactly my problem. THE CONSUMPTION IS WRONG - especially on short flights! First flight was not even 1/3 of the max fuel load. And why should I over load my aircraft with fuel to please FSP? FSP is a module for a game, the module should add to my enjoyment - I should not need to add to the module's enjoyment. Load more fuel, and you are over MTOW. AGAIN, you get penelized for being over MTOW (not to mention it's even more unrealistic and 'dangerous' as far as 'as real as it gets' go), again you cannot disable the over MTOW penalty. If you really want to get into this, I can do a 14hr long haul for you, be 109% / 110% over MTOW at take off due to fuel, and still land with about 11.6 Klbs of fuel in my tank - then I normally get a over MTOW penalty, AND a fuel penalty... I'm not asking for a magical redo of the entire fuel system. My point is, OBVIOUSLY it is not working as well as it should - you said so yourself even now. Now, WHY can a light penalty be disabled, because a pilot is to lazy to press CTRL-L to turn on his landing lights, but a fuel penalty (to which you also now agree - is not the friendliest thing ever), cannot be disabled? What makes the one 'more realistic', or 'more important' than the other??? THAT is my issue here. And IMHO, it is a very valid issue.... Re: Fuel! - WBHoenig - 05-02-2006 a) Please don't insult those who are tring to help you. b) I think I might agree with you that FsP should calculate only cruise average usage when accounting for this. Post Edited ( 02-05-06 03:07 ) Re: Fuel! - savage - 05-02-2006 WBHoenig, a) If you're refering to DBE... Point noted. I stand by my comments however if you provoke, take what comes your way when the provoktion comes back to you (as the ol saying goes, do unto others as you want to be done unto yourself). If you are refering to anything else I said, please feel free to point it out so that I can explain myself or apologise where requried. b) As stated in my previous post, it's not my business as a user to be bothered really by how, or how not it should be calculated. That is a issue for the developers and I'm sure they have valid reasons for choosing the model that they did. My point however, is that there is grounds to disable these penalties, just as there are relavant or irrelavent reasons to disable other penalties... I still pose my original question... Why can a light penalty be disabled because a) a pilot can not press CTRL-L, or b) the plane does not support xyz feature, but a fuel calculation, which is not accurate (due to what ever reason), cannot be disabled? That whole model, simply does not make sense to me - I'm sorry if I don't get it. And I'm taking lights as a example, I'm sure I can dig out even more 'common' penalties that can be disabled simply because of 'convinience', rather than problems. Here, we have a problem - yet, absolutely nothing is done about it... Re: Fuel! - WBHoenig - 05-02-2006 a) I was referring to you b) In the real world, you have a FO to handle minor functions such as lights. However, your FO cannot alter the plane's fuel systems or how fuel is calculated. Get my point? EDIT: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() Post Edited ( 02-05-06 05:49 ) Re: Fuel! - savage - 05-02-2006 Are these also handled by the FO? DisableRollOutsideLandingStrip =0; // disable the roll or landing outside landing strip penalty DisableGearSpeedLimit =0; // disable gear speed penalty DisableFlapSpeedLimit =0; // disable flap speed penalty DisableOverspeedLimit =0; // disable overspeed penalty DisableGLimit =0; // disable G penalty DisableBankLimit =0; // disable bank penalty DisableTimeAccelerationCheck =0; // disable time acceleration reduced bonus DisableMaxPowerPenaltyWithBrake =0; // disable the penalty for pushing max power with parking brake. Last time I checked, Captain did the landings... Not sure some of the others is even a option in the real world - they'll destroy the plane (just like running out of fuel - what a co-incidence). Told ya lights was merely a example.... |