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Question and suggestion - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3) +--- Forum: FsPassengers Support (http://www.fspassengers.com/forum/forumdisplay.php?fid=5) +--- Thread: Question and suggestion (/showthread.php?tid=4802) |
Question and suggestion - MadBirdCZ - 21-07-2005 So I purchased FSP and started flying with it. So far I like it a lot but when I wanted to start flying with my favorite plane (the DC-9) I realized 2 things: 1) The payload template for it does not exist 2) and while trying to make my own I ran into a problem... Here you can see the weight and ballance section of the aircraft.cfg: Quote:[WEIGHT_AND_BALANCE] As you can see I'm not flying the normal freight or passenger version but I'm flying the combi which has front and aft belly cargo compartments, holds passengers in the rear section of the cabin and the front section of the cabin is used for containers. Since in the payload editor we are limited to 6 station only ![]() is needed for airplanes such as the combi DC-9. I would really love if FSP could use the station loads from the aircraft.cfg files and just to group them internally to sections via the loadmanager ini files. Making payload templates would then be very easy. However I will survive even the fixed 6 station if the option for switching one/all of the first four to cargo as well. Another thing that would make FSPs more realistic would be the option of selecting TA's (Transition Altitudes) for each airport individually. Right now you have the option to select the default TA in the options but if you fly from USA to Europe and you fly online (IVAO/VATSIM/FPI) you will most probably get your pilot's points deducted because you will not set your altimeter in the right TA either in the USA or in the Europe. What I'm proposing here should not be that hard to implement because..... - player selects default TA as it is possible at the moment - when loading the flight and filling in the destination airfield's ICAO code and time of arrival there would be a box for entering the TA for that airfield - if thas field is left blank the default TA is used, if the field is filled in the filled value is used and the value gets also saved to the Icao_db.cfg so the next time the pilot does fly to or from that airport this value is used overriding the global default setting Well maybe it is just too much hassle but it would for sure made the FSP experience more enjoyable and much closer to reality actually since especially in Europe the TA's although each country has some general default transition altitude there may be airports in the same country that have different TA because of the geographical conditions (hills around the airfield etc.) So what do you think? Am I simply asking too much? (yeah I'm a greedy one) ![]() Re: Question and suggestion - MadBirdCZ - 21-07-2005 And when speaking about the cargo.... I have already seen a thread on this forum asking for the possibility to charge money for transporting cargo, which I fully support! However when I was thinking about it another idea hit me... - Every passenger would have not only his weight but would also have some weight of personal cargo asociated. This ammount of "passenger cargo" (luggage) would be then mandatory to load into the cargo holds (and it should not exceed the total cargo space of the airplane of course) and this cargo would be then carried for "free" (because the passengers have paid for their tickets) - If the cargo holds still have room left the player would then have the option to load additional cargo for which the player would be paid for Well yes, I know... I have too much of free time and I spend it by thinking about unimportant stuff... ![]() Re: Question and suggestion - pagir - 21-07-2005 Zdenek, Actually, the passenger weight is taking in account his/her baggage (It's why so many pax weights 200lbs over...). But it's true the cargo is not filled by those baggages... So why not? Pagir |