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The "Reality" Factor - Printable Version

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The "Reality" Factor - SevinSyn - 01-07-2015

So I've found myself beating on the old version of FSPassengersX, and I'm told that the new version doesn't have too much new to offer.
But I wanted to press these points to see if anything has changed in these aspects or if anything is going to be added along these lines.

Everyone that is a pilot commercially knows that whether you fly a C208, or a 777 there's alot more to it than just loading passengers and
taking off safely. We regularly have ground stops for EDCT, flow control, and weather. Diverting due to moving storms, taking additional
routes, ground stops at an alternate, and waiting for a gate aren't abnormal for aviation. Storms pose a real risk to the aircraft and it's
passengers. Losing a time spot due to pushing late or arriving late isn't uncommon and dispatch holding you back from departing is almost
common. Once in a blue moon we have a medical diversion, a stop up in a hold for in flight maintenance, and delays for maintenance. We
don't just terminate in the city we're at, 95% of our flights are turns, those take time. Bird strikes are alot more common than you think. Most
airlines have a domicile where they operate from yet FSP doesn't restrict us to any specific place. There's no common denominator between
what airport I fly out of and the amount of passengers board the aircraft - I can fly from O'Haire with 42 pax to a podunk airport, and turn back
around from the podunk airport with 43 where normally there would be 20 something. Baggage totals aren't anything consistent either. I can
max load an aircraft with cargo for the max amount of money when in reality I'd be asking for ballast because there's such few amounts of
cargo and luggage. I mean a monkey can take off and land with a 100% on a clear day lol.

That's just my two cents though lol Cool

-Will


Re: The "Reality" Factor - Joeflyer - 01-07-2015

Hi Will,

You bring up valid points that have been floated around for a number of years on the forums. Dan, however, will likely not incorporate many of these
due to the complexity of the coding. Sure, it would make FsP far more enjoyable to incorporate more of these options/diversions,etc. I just do not
know how far Dan wants to take this software. The last I heard, Dan was embarking on a update for Prepar3d but I have no idea if he has started on it
or if he intends to inject more coding to spice things up a bit more. One never knows until he jumps into the forums to reveal what is he doing.




Re: The "Reality" Factor - Leftcoaster - 01-07-2015

These so-called reality discussions regarding FS (or any simulation worthy of the name) always strike me as being total red herrings. Realism should never be
dependent upon the program; it should be imposed by the player on their own actions. There is nothing preventing anybody from creating any of the events posed in
the OP and whether FsP awards or penalizes should be irrelevant. You want to hold a flight on the apron with the pax aboard, go ahead, your popularity will plummet
as it will with necessary diversions. All you need to do is to do it.

You can deliberately keep customers at the gate and can tweak your payload models to be far more accurate. When using something like a Martin 4-0-4 or Convair
240 on a bus stop route is is often essential to shed pax and cargo to meet MLW restrictions while carrying regulation required fuel on board. Presumably the same
restrictions apply to at least some current models. FsP does not care about such details but if you want realism then you should.

I always have at least one alternate planned or track the point of no return for oceanic crossings. I always have a flight plan even if sketched out on scrap paper. I will
generally fly the published approaches if available and plan ahead for those that are not. I always fuel plan to ensure that I have 45-minutes after diversion or holding
and I always adhere to published minimums. If your flights are "unrealistic" (whatever that might actually mean) it is because you have intentionally elected to fly them
that way.

Too often when people demand "realism" they deliberately choose not to operate in a realistic manner and demand the the programmer do all the work and make all
of the effort so they do not have to. If you choose to use FS unrealistically, it matters not at all how FsP reacts but exactly the same observation holds if you intend to
use the many tools provided by the simulator to mirror the real world.

By the way, it's O'Hare.

-C


Re: The "Reality" Factor - SevinSyn - 02-07-2015

That's the whole thing, it's as simple as letting us re-set the brake for the trip time as far as diversions and hitting the warm-up pad go. And
it's not quite realistic that FS will give you clearance in a tornado.

As for alot of the other aspects its like what I was saying about going to any gate or parking spot I very well please in FSP, yeah I can do that in
real life too as well as FS but man would the flagship boys get p'ed off when they see an Embraer in their gate lol


Quote:Leftcoaster wrote:
By the way, it's O'Hare.

Duly noted, I'll make sure to tell my spell-check it made a boo-boo.


Re: The "Reality" Factor - SamTDS - 24-07-2015

Quote:SevinSyn wrote:
That's the whole thing, it's as simple as letting us re-set the brake for the trip time as far as diversions and hitting the warm-up pad go. And
it's not quite realistic that FS will give you clearance in a tornado.

As for alot of the other aspects its like what I was saying about going to any gate or parking spot I very well please in FSP, yeah I can do that in
real life too as well as FS but man would the flagship boys get p'ed off when they see an Embraer in their gate lol


Quote:Leftcoaster wrote:
By the way, it's O'Hare.

Duly noted, I'll make sure to tell my spell-check it made a boo-boo.
ATC in fsx doesn't account for weather except wind direction, speed and visibility. Fsx atc doesn't care if you go into the side of a mountain from spiralling
winds they just use wind and disability data for takeoff, approach and landings.




Re: The "Reality" Factor - Joeflyer - 26-07-2015

Quote:SamTDS wrote:

ATC in fsx doesn't account for weather except wind direction, speed and visibility. Fsx atc doesn't care if you go into the side of a mountain from
spiralling
winds they just use wind and disability data for takeoff, approach and landings.

Wonder




Re: The "Reality" Factor - SamTDS - 26-07-2015

Quote:Joeflyer wrote:
Quote:SamTDS wrote:

ATC in fsx doesn't account for weather except wind direction, speed and visibility. Fsx atc doesn't care if you go into the side of a mountain from
spiralling
winds they just use wind and disability data for takeoff, approach and landings.

Wonder
Trust me. The fsx atc are idiots with weather outside of airports. They are practicly fools Fool.




Re: The "Reality" Factor - Andre - 01-08-2015

fsx atc are idiots? Did you ever take them serious?


Re: The "Reality" Factor - SamTDS - 02-08-2015

Quote:Andre wrote:
fsx atc are idiots? Did you ever take them serious?
I hate doing single player because of them. The have been know to make aircraft fly into other aircraft and terrain!




Re: The "Reality" Factor - SevinSyn - 22-08-2015

I love the whole basis of fspassengers, but fscaptain captured the whole flight and dispatch aspect more in depth, if I could combine the two to work as one, trust me, I'd be on that like a hot
marshmallow on a fat girl scouts tongue


Re: The "Reality" Factor - Andre - 02-09-2015

Quote:SamTDS wrote:
Quote:Andre wrote:
fsx atc are idiots? Did you ever take them serious?
I hate doing single player because of them. The have been know to make aircraft fly into other aircraft and terrain!

Yep Ive seen this problem also on many MP flights, there are always some funny guys that will destroy your long flight, even when you told them plz I
fly with FSP, give me some space plz !

So let me fly without those idiots, me happy Smile


Re: The "Reality" Factor - SamTDS - 02-09-2015

Quote:Andre wrote:
Quote:SamTDS wrote:
Quote:Andre wrote:
fsx atc are idiots? Did you ever take them serious?
I hate doing single player because of them. The have been know to make aircraft fly into other aircraft and terrain!

Yep Ive seen this problem also on many MP flights, there are always some funny guys that will destroy your long flight, even when you told them plz I
fly with FSP, give me some space plz !

So let me fly without those idiots, me happy Smile
Xd do vatsim then




Re: The "Reality" Factor - Andre - 03-09-2015

Lets go back to the OP , reality factor Wink SevinSyn is right. Next time start a FSP flight with real weather: Jeppesen, good luck, b4 you know you'll
exeeced max speed under 10.000 ft Smile Vatsim? hmm I was years ago a proud member and admin of a flightsim community and even there we experienced some
idiots wich are banned immediatly, however the bad guys will ever show up again, thats also Reality Smile


Re: The "Reality" Factor - gbapache - 03-09-2015

Okay, okay, okay, herewego. When you people learn to use a compass, a watch, a VFR chart and an E6b you will learn what flying is and is not. Quit crying about ATC.
Beer Wall




Re: The "Reality" Factor - Andre - 04-09-2015

Agree, and for $27.04 we have an E6b Turning