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Want to use gliders in FsPassengers X? Here's how... - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3) +--- Forum: FsPassengers General (http://www.fspassengers.com/forum/forumdisplay.php?fid=4) +--- Thread: Want to use gliders in FsPassengers X? Here's how... (/showthread.php?tid=3703) |
Want to use gliders in FsPassengers X? Here's how... - deckard b26 - 28-11-2009 How to use gliders in FsPassengers X (not an officially supported feature of FsPassengers X- please use at your own risk) I always thought it would be fun to simulate earning virtual money at a sailport by giving local, cross-country, and aerobatic glider rides to virtual passengers in FSX. With my tweaks below, now you can! (giving local glider ride to passenger over Estrella mountains, near E68- Arizona) ![]() Here's how to do it: 1. Be sure you have FsPassengers X installed. Next, download and install WinchX! freeware to launch gliders with passengers. In WinchX! settings, set cable speed to a max of 75km/h. Any higher and your passenger will complain of high g-forces during launching. Also, be careful not to stall the glider when releasing from winch cable. Cumulus X thermal and ridge lift generator freeware is also highly recommended. See links below. 2. Be sure line 318 in each glider's .air file reads- Flaps Available=false(0) or use the DisableFlapCheck =1 line located in the more_option.cfg file located in the FsPassengers\Config folder. 3. Copy and paste the italicized lines below into each of your glider's aircraft.cfg file: [GeneralEngineData] engine_type = 0 //0=Piston, 1=Jet, 2=None, 3=Helo-Turbine, 4=Rocket, 5=Turboprop Engine.0 = 0.0, 0.0, 0.0 //(feet) longitudinal, lateral, vertical distance from reference datum ThrustAnglesPitchHeading.0 = 0,0 //Thrust pitch and heading angles in degrees (+pitch down, +heading right) fuel_flow_scalar= 0.0 //Fuel flow scalar min_throttle_limit = 0.0 //Minimum percent throttle. Generally negative for turbine reverser [piston_engine] power_scalar = 1.0 //Piston power scalar cylinder_displacement= 90.0 //Cubic inches per cylinder compression_ratio= 8.5 //Compression ratio number_of_cylinders=4 //Number of cylinders max_rated_rpm= 2700 //Max rated RPM max_rated_hp= 180 //Max rated HP fuel_metering_type= 0 //0=Fuel Injected, 1=Gravity Carburetor, 2=Aerobatic Carburetor cooling_type= 0 //0=Cooling type Air, 1=Cooling type Liquid normalized_starter_torque= 0.3 //Starter torque factor turbocharged= 0 //Is it turbocharged? 0=FALSE, 1=TRUE max_design_mp= 0 //Max design manifold pressure, (inHg) min_design_mp= 0 //Min design manifold pressure, (inHg) critical_altitude= 0 //Altitude to which the turbocharger will provide max design manifold pressure (feet) emergency_boost_type= 0 //0=None, 1=Water Injection, 2=Methanol/Water injection, 3=War Emergency Power emergency_boost_mp_offset= 0 //Additional manifold pressure supplied by emergency boost emergency_boost_gain_offset= 0 //Multiplier on manifold pressure due to emergency boost fuel_air_auto_mixture= 0 //Automixture available? 0=FALSE, 1=TRUE auto_ignition= 0 //Auto-Ignition available? 0=FALSE, 1=TRUE max_rpm_mechanical_efficiency_scalar= 1.0 //Scalar on maximum RPM mechanical efficiency idle_rpm_mechanical_efficiency_scalar= 1.0 //Scalar on idle RPM mechanical efficiency max_rpm_friction_scalar= 1.0 //Scalar on maximum RPM friction idle_rpm_friction_scalar= 1.0 //Scalar on idle RPM friction BestPowerSpecificFuelConsumption=0.49 //SFC at Best Power mixture ratio [fuel] LeftMain = -3.9, -2.1, 2.5, 1.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) RightMain = -3.9, 2.1, 2.5, 1.0, 0.0 //Longitudinal (feet), Lateral (feet), Vertical (feet), Usable(gallons), Unusable (gallons) fuel_type = 1 //Fuel type: 1 = Avgas, 2 = JetA number_of_tank_selectors = 1 electric_pump=1 engine_driven_pump=0 Other tips: -You will need to create a payload profile for each glider you purchase in FsPassengers X. Use the Payload Editor in your Microsoft Flight Simulator X\FsPassengers\Payload_model folder to set number of seats and the seat price (if it's a two-seater). What I do is set the front seatseat price class to crew, and the rear seat price class to VIP. This works well for realistic ticket pricing when I have the IncomeMultiplier set to a value of 1. Also, remove all other cargo areas in the editor. -Be careful not to stall your glider when releasing from the winch tow. Your pilot will lose points at the end of the flight if a passenger is aboard. -3000 meters is a good cable length setting in WinchX! to reach a realistic release altitude. Some useful links: http://luerkens.homepage.t-online.de/peter/ (CumulusX! and WinchX! freeware can be downloaded here) http://www.fsglider.de/p_e.htm (good site with lots of great FSX gliders) Post Edited ( 11-28-09 08:34 ) Re: Want to use gliders in FsPassengers X? Here's how... - Tracker801 - 28-11-2009 Erm, aerobatic flights are supported by FSPX ![]() It depends on the aircraft you use for gliding. So your post is more about the aircraft than it is about FSPX ![]() Still a nice topic for those interested so Ill keep it ![]() Re: Want to use gliders in FsPassengers X? Here's how... - jeffreycor - 02-12-2009 By default gliders are not supported at all, got that directly from Dan. Why get WhichX? FSX has built in tow cable launch for gliders without any external programs used at all. The engine /fuel part is key for FSPX being usable, great putting that! That part is a lot of help! Re: Want to use gliders in FsPassengers X? Here's how... - GBAir - 02-12-2009 Clearly advertising.. 1 post... |