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Financial Report - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3) +--- Forum: FsPassengers General (http://www.fspassengers.com/forum/forumdisplay.php?fid=4) +--- Thread: Financial Report (/showthread.php?tid=329) |
Financial Report - Yoda - 10-07-2005 Is there a way to turn off the "real x50" Sim Income feature? I'm flying the B200, which IRL costs about $600/hour to run, and I'd like to track my company's finances without the multiple. Thanks! Re: Financial Report - Captain_Abeia - 10-07-2005 Well, this seems to be the "Long way", but here's all you do. 1. Create a new mission, but leave NO winning parameters. 2. Set it up however you want 3. In the .cfg file, look for this IncomeMultiplier =50 set it to 0. Theres the Long Way i guess Re: Financial Report - DanSteph - 10-07-2005 should not be 1 instead of zero ? anyway as I often control any input value I think I limited it to 1 anyway so zero can do the job. Thanks for helping people captain, I woke up since two hours and wasn't be able yet to work on anything... just mail answer and support reply... Dan Re: Financial Report - Captain_Abeia - 12-07-2005 Hey, no problem! It's kind of the long way, but it oughta work. Re: Financial Report - Yoda - 12-07-2005 Captain Abeia and Dan, Thanks...it works great with a "1"! Re: Financial Report - Chris B. - 12-07-2005 I kinda agree a bit on this issue with yoda on changing the x50 multiplier. I understand that the multiplier is there to help one obtain enough money flow to get bigger beefy planes. But I'm the one to turn all the realisms up for my first flights and have been getting the penalty here and there and I know I'm not charging enough for my ticket fare. One short flight I did came to -$2 and the multiplier turned this into -$100. So it works both ways up and down I suppose. Another part I thought was puzzling was when you have a fleet of all sorts of planes (large and small) that if you happen to fly the small one then the fleet only get a reasonably small amount of income based on the flight you just did. The 747 in you fleet is disproportionally respected. Perhaps in the future updates of FSP the fleet income per plane could be based on their weight as like income currently is distributed. Also the fleet probably won't have perfect flights all round so some sort of random results of each plane in the fleet. Example: you could fly your Learjet around while you own a Cessna and another Lear. Your flight was average and made a modest income. The Cessna did well with perfect marks, the other Lear on the otherhand experienced some sort of problem, maybe emergency and even possible crashed. Not a good day for the fleet and it was out of the control of you, you're just the manager, now you've got to decide what to do. I know this is just me blabbling on about the business side of FSP. FSP is a really great program and has great potential to penetrate and establish itself well in the sim world. I guess my head is crazy... a college degree in Art and Business Administrtation. Who would of thought the two could get along...... guess I sometimes like the beauty of money. HA Cool flyinh y'all! Chris ![]() |