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the price of your flight - Printable Version

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the price of your flight - mattyf2110 - 30-06-2006

As it stands, you have to enter the prices of a ticket and food etc at the start of the flight, but surely the ticket price will very from
destionation to destionation.
So how do you know if your are setting a good fare if it is the same price for flying from a destination in the UK to another destionation in
the UK, or flying all the way to Australia?


Re: the price of your flight - Joeflyer - 01-07-2006

Set them to normal. That's what I do. So far I haven't gone wrong with this setting. Set them a bit high and you'll get less passengers...not
as many people are willing to buy seats on your aircraft.




Re: the price of your flight - jetBlue220 - 01-07-2006

The ticket prices vary for the length of the flight. As you increase the distance flown, the ticket prices increase, whether you change them or not.
The initial bars that you set are for a certain length of flight, I believe. Also, there is a cap for the distance, where if you fly longer, the
ticket prices will stay the same.

So you can just set one price to start, and it'll switch automatically with each flight, and give you more income. In fact, if you increase it past
normal when you know you're flying longer flights, you'll get less people on your planes, and such. So just don't switch it at all, lol.




Re: the price of your flight - Vokial - 01-07-2006

I was just wondering how prices are calculated... are prices calculated per mile? or how? how can i guess how much i will earn if i set prices to,
let's say, 700$ for a vip class seat? I'd like to know it so i can plan how much i will earn for 200pax on a 1500miles flight (numbers are given for
example).




Re: the price of your flight - Ryanamur - 01-07-2006

Price is calculted per NM taking into consideration the cost set in the company window. There is a cap at around 1250 NM (if my memory
serves me right) whereas any flight that fly past the cap will stop generating revenues at the cap.

Remember that we are talking straight line distance between your start point and end point. Not ground track covered distance.

Phil




Re: the price of your flight - Vokial - 01-07-2006

There's something i can't still understand: if i set my price to 700 for a vip seat (i'm talking about vip seats mainly because i'm currently flying
the Cessna 441 which is fitted only with vip seats) and i fly i flight which is 500NM long, i should get 700x500xpaxnumber (so with 6 pax i should
get... 350000 x 6 = very big number)... but in fact i get far less than 350000$ for the total flight (so with 6 pax i get less than a theorical 1
pax)... i'm always considering the final revenue (but without service costs... in that case the revenue would be even less).




Re: the price of your flight - Valoran - 02-07-2006

Actually, it's more like $700 (the price of one ticket) x 6 Pax x a decimal based on the flight distance (not the distance itself)

perhaps the distance modifier for 500 NM is .85 or 85% of the set ticket price per person (.85 is just an example of what it might be, I don't
know the exact decimal scale Dan created.)

Thus, your base income for this load would be $700 x 6 Pax = $4200
you flew 500 miles so the modifier is .85 (again, just an example) Therefore, $4200 x .85 = $3570 income from passengers this flight.

What we should ask is what distance = a distance modifier of 1.00. Then figure that a shorter flight will earn less than the listed ticket
price and a longer flight (up to 1250 miles or so) will earn more per passenger.

Experts correct me and fill in the blanks please. This is only based on my own observations while playing the game.

Actually, why doesn't the game base the final ticket price on time flown rather than distance from point A to point B? This would make
single point departure/arrival flights like scenic tours and such a viable option in the game. just a question/suggestion.

Anyway, I hope that helps a little Vokial. Turning




Re: the price of your flight - AltairZQ - 02-07-2006

Quote:Actually, why doesn't the game base the final ticket price on time flown rather than distance from point A to point B? This would make
single point departure/arrival flights like scenic tours and such a viable option in the game. just a question/suggestion.

I agree. I asked the same question as in july 8th 2005:

http://www.fspassengers.com/forum/showthread.php?tid=4554




Re: the price of your flight - Valoran - 02-07-2006

I remember recently I took 6 passengers on a two hour tour of Mt. Hood, Mt. Rainier, Mt. Adams, the Columba Gorge, and Mt. St. Helens
all at about 6,000 ft. so the peaks were well above the aircraft. It was really cool even on the simulator. I took off from Gray in Olympia
and landed eventually next door at Olympia Municipal. I had the destination set, scheduled 2 hours for the fligt time, etc... When I landed
and got the flight report I made like $15 from the passengers. The flight ended up costing me I thnk -$15,000 all told. What a waste of 2
hours!!

lol Wall




Re: the price of your flight - Ryanamur - 02-07-2006

Quote:AltairZQ wrote:
Quote:Actually, why doesn't the game base the final ticket price on time flown rather than distance from point A to point B? This would
make
single point departure/arrival flights like scenic tours and such a viable option in the game. just a question/suggestion.

I agree. I asked the same question as in july 8th 2005:

http://www.fspassengers.com/forum/showthread.php?tid=4554

Because it would be disastrous for the airline industry to do this and it's not realistic.

Let's take a flight from Montreal (Canada) to Paris (France).

From Montreal to Paris with good tailwinds, you can usually do it in 5.5 to 6 hrs. The other way, with the wind in your face you're looking at
6 to 6.5 hrs. So obviously, the price should be different between those two to which any traveller would be unhappy about.

Second, lets say you pay your ticket from Montreal to Paris 500$. This is based on a 5.5 hrs flight. You are delayed in Montreal by 45 min.
because you had to go trought de-icing. Then, you are delayed in Paris by 30 min. because of bad weather. As you descend the aircraft in
Paris, a nice company attendant is there to great you with a bill of 114.64$ for the additional time it took. What would you say as a
customer? Most likely "I already paid for my ticket. The fact that it took longer is your problem, not mine. In fact, your added delay made me
miss my correspondance. Your company should pay for all the additional expenses that I will have to incur because of your crappy
service..."

That's why it's based on distance and not time! Smile Smile Smile

Phil




Re: the price of your flight - Vokial - 02-07-2006

Quote:Valoran wrote:

Anyway, I hope that helps a little Vokial. Turning

It really helped, Valoran! Thanks!
But after your explanation i'm now wondering the exact conversion rate... I know that this is not a financial simulator (even if i'm really into
financial strategy games) but it would be very interesting.




Re: the price of your flight - jboweruk - 03-07-2006

A to A scenic flights are still viable, I did this around OSHKOSH last year and it was fine, just make sure your total time is 30 minutes at
least.




Re: the price of your flight - Ryanamur - 03-07-2006

Peharps in a future update. Should be fairly easy to implement:

If departure ID match arrival ID, than use flight time instead of distance to calculate revenue.

This should cover scenic flights.

Phil




Re: the price of your flight - Vokial - 04-07-2006

Yes but... does FSP know the departure airport id? You don't have to create a flightplan to use it... does it knows which is the airport you're parked
at when you start your flight?




Re: the price of your flight - Ryanamur - 04-07-2006

Yes it knows the ID. It's in all flight report. The idea is that users wouldn't have to input anything. The program would do it by itself by
working with conditions:

If X than Y.

Bottom line: it's up to Dan to decide if he wants to do it or not.

Phil