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FS Earth Tiles v1.0 - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: Flight Simulators (http://www.fspassengers.com/forum/forumdisplay.php?fid=7) +--- Forum: FSX General (http://www.fspassengers.com/forum/forumdisplay.php?fid=9) +--- Thread: FS Earth Tiles v1.0 (/showthread.php?tid=11376) |
Re: FS Earth Tiles v1.0 - Kelvinnz - 14-10-2009 Quote:flyer wrote: You could try resetting your router every 3-4 minutes. Re: FS Earth Tiles v1.0 - flyer - 15-10-2009 The problem does not appear to be related to g** blocking. FSET does not retrieve any tiles whatsoever. However, the url it generates is good because it works just fine when pasted into a browser. When g** blocks, I know it has done so because I cannot get any tiles from a browser either at that point, and the router has to be reset to get another ip. Surely I am not the only one having this issue - I am not doing anything unique here... Have tried it from a couple of different Operating systems and a couple of different machines. Same problem. Any help would be much appreciated. Thanks Re: FS Earth Tiles v1.0 - HB-100 - 17-10-2009 sound to me like you have no direct access to the internet. you should check in the browser option how that specific browser does the access. Does it use a gateway or proxy? if so then of course you need to leed the traffic of FSET also over that. edit to add: Oh and you have to use the www button at the buttom of FSET and let that browser window open for some specific services. Post Edited ( 10-17-09 11:29 ) Re: FS Earth Tiles v1.0 - NZ255 - 03-11-2009 Hi, is it possible to download maps from a online council map browser? For example this one: http://xplorer.xgl.co.nz/invercargill/one/ If it not too hard could someone please show me or even better write the .ini entry please? I have permission from the council BTW Thanks a lot Nick Re: FSEarthTiles - saadoon - 13-12-2009 Hi All. need help and appreciate some assistant. i have installed FSET and every thing working fine but having problem importing KML to FSET. i placed the KML in work folder and when i press the K botton nothing happens and also i tried moving kml over fset.exe but still nothing. can anyone please help me to import kml to FSET. thanks and best regards Re: FSEarthTiles - rsoro01 - 15-12-2009 Quote:saadoon wrote:Two things to check: 1) Is the file named: AreaKML.kml 2) Is AreaKML.kml either a single polygon or single path which outlines the area of interest? Multiple polygons or paths in the same file will not work. If neither of those is the issue, then the only other thing I can think to do is to double check and make sure that the working folder listed in the top line of the FSET window matches the folder where AreaKML.kml is placed. ATTN: FLYER Have you got it working yet? Rich Post Edited ( 12-15-09 14:35 ) Re: FSEarthTiles - saadoon - 17-12-2009 thanks rsoro01 got it working at last. i am also using tileproxy, its great program but i like top fly jet aircrafts. say when i flt A320 the scenery gets ditorted. is there anyway to use scenery tiles downloaded when tileproxy to build a scenery bgl. cheers Re: FSEarthTiles - rsoro01 - 20-12-2009 Quote:saadoon wrote:...is there anyway to use scenery tiles downloaded when tileproxy to build a scenery bglDon't know the answer to that one. But you could try the TileProxy forum: http://forums1.avsim.net/index.php?showforum=284 . Rich KML-File does not work - googlehupf - 02-01-2010 Hi, I have the same problem as the user above: I made a AreaKML.kml with GE and placed it in the work folder of FSET (as well as in the root folder). Both pressing the "K" button and dropping the file on the FSET.exe does not work. I always see the default image as map in FSET. My kml file is just a rectangular polygon that I have drawn over an airport. Nothing else... I also checked the ini file for correct paths, but everything seems to be ok... Thanks for your help. How to "cut out" the scenery - googlehupf - 02-01-2010 My scenery is only a rectangular texture in the middle of nowhere. I would like to cut it out along some fields, forrests etc, so it is smoother integrated in the default scenery. How can this be done? Do I have to work on the pink mask bmp That is generated in the work folder? Which color do I have to use to generate transparency? Re: FS Earth Tiles v1.0 - HB-100 - 04-01-2010 Your polygon has to be labled Area. You have to pay attention that you only safe the tree/folder that contains that polygone. And yes can create WaterMasks and smooth fading borders however you like them using polygons also. There is even an option in the ini file to have created a smooth border automatical. Please read the UserDocu.rtf that you will find in your FSEarthTiles folder. Opening that file takes a time this is due the large file size. The .rtf file format isn't very size friendly and performance effective but can be read by every standard Windows instalaltion useing WordPad. (enter WordPad) With Vistas restrective settings you can run into problems pretending showing the graphics without enabeleing an option somewhere. Re: FS Earth Tiles v1.0 - ecvatc - 11-01-2010 HB-100 and everyone else: Please help me with this. I want to code fset to download images from the usgs (http://seamless.usgs.gov/). They have a wms server, and I have read that some how you can get a kml file to download images (im not sure lol :-) ) The wms server link is this : http://ims.cr.usgs.gov/wmsconnector/com.esri.wms.Esrimap/USGS_EDC_Ortho_StateLocal?REQUEST=capabilities&SERVICE=WMS How do I code this? I will offer anyone a small payment if you can get this to work. Again, it doesnt have to come from the wms server, but the images have to come from USGS. Thanks! Re: FS Earth Tiles v1.0 - hiperion42 - 18-01-2010 Hi! This kicks the behind of default and GEX textures IMHO. I couldn't possibly go back to those. Great program. Thanks for this 'little' gem... grtz hip Re: FS Earth Tiles v1.0 - GSalden - 26-01-2010 Hi guys, For Vienna airport I made season bitmaps. FSET has made one large bgl file with all seasons in it. In the work folder I have the bitmaps and the inf and txt files. However the hardwinter bitmap had to be modified to make it more fit in the environment. Beside that I want to use only the summer and hardwinter bitmaps in the bgl. How can I make a new bgl file containing those 2 bitmaps ? Post Edited ( 01-26-10 15:12 ) Re: FS Earth Tiles v1.0 - rsoro01 - 29-01-2010 Quote:GSalden wrote:I've never bothered with multiple seasons but... are there sections in the INF file referring to the season BMPs? If so, make an alternate copy of the INF with only the seasons you want included. And you might have to change the file count section of the INF as well. If I have time this evening (and no one has provided a definitive answer first), I'll do a test capture and see if I can figure out the answer for you. EDIT: Just checked. Open the AreaFSXMasksInfo INF file in NotePad. Change NumberOfSources = to the number of masks (seasons) you want to include. Delete the lines referring to masks you don't want. Save the file with a different name. Drop the new INF file onto the appropriate resampleFSXSP EXE. That should compile the new BGL with just the seasons you want to include. Rich Post Edited ( 01-30-10 19:28 ) |