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Blog devellopment thread about FsPassengers3D for Prepar3D - Printable Version

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Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 01-12-2015

Quote:jenstt wrote:
New style looks nice but please don't let it delay the release of the program! Smile Could always be added in a later update I suppose..
Thanks again for developing FSP for P3D!! These past years without FSPassengers made me realise how much I loved your program!

No worry, I will push on style on both versions after the release of the FsP3d. (And thanks for the kind words Wink )

Now I polish the installer/uninstaller, clean some details, adapt the doc then beta test !!!!
"Cleaning some details" always take a surprising huge amount of time. This is the "Ninety-ninety rule"...

Quote:In computer programming and software engineering, the ninety-ninety rule is a humorous aphorism that states:

The first 90 percent of the code accounts for the first 90 percent of the development time. The remaining 10 percent of the code accounts for the
other 90 percent of the development time.[1]
— Tom Cargill, Bell Labs
https://en.wikipedia.org/wiki/Ninety-ninety_rule




Re: Blog devellopment thread about FsPassengers3D for Prepar3D - jenstt - 01-12-2015

Any chance for a public beta maybe this time?


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - Squad69 - 01-12-2015

Hi !
Could you make it compatible with P3D V3 ?
Thank you
Eric


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - jenstt - 01-12-2015

Quote:Squad69 wrote:
Hi !
Could you make it compatible with P3D V3 ?
Thank you
Eric
If you would just take a look at some of the earlier posts you'ld see it will be compatible with P3D3..


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 02-12-2015

Quote:jenstt wrote:
Any chance for a public beta maybe this time?

Yes, maybe, it depend how the beta is going. But it would be at the end of beta only,
just to test on a large range of hardware and software configurations



Post Edited ( 12-02-15 05:45 )


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - Speedypidz - 02-12-2015

I love the new style :-)

Great news.




Re: Blog devellopment thread about FsPassengers3D for Prepar3D - jenstt - 02-12-2015

Quote:DanSteph wrote:
Quote:jenstt wrote:
Any chance for a public beta maybe this time?

Yes, maybe, it depend how the beta is going. But it would be at the end of beta only,
just to test on a large range of hardware and software configurations

Sounds great! I'ld be happy to help then Smile


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 04-12-2015

Development News

I released a new Fsx/Fsx-Steam version available here only: (pre-release)
http://www.fspassengers.com/forum/showthread.php?tid=4508

Why a new Steam version ?

All versions share the same code (apart some specific code), this is done so I can add/change features without pain and risk of copy/past error on all
versions in the same time.

I made major changes in the core code lately which might help with win 10 compatibility and may cure some problems on some installations and I need
those changes to be validated. A new steam version in pre-release is ideal for that. Thanks to download and give feedback about this new version if
you have FSX/Steam.


Development News about Prepar3D version

Beta test will start soon


-I'm working on the doc yet, English and French are ready for correction, I'm working on the German doc.
-After that I'll check that all seem okay and the beta will start.

I you have PrePar3D 2.5 (>12943) or Prepar3D 3.0 you can subscribe for the beta test by mail:
-You must be a customer of the FsPassengersX version.
-You should have free time for tests in the incoming 20 days, I cannot wait a feedback or a reply during two or three days.
-Send a verbose mail introducing you and your configuration (hardware software)
-Send also your
FsPassengersX unlock code (Make sure you send it to dan -a-t- FsPassengers.com Wink )

Tests are done on a private forum specifically designed for my beta test.



Post Edited ( 12-14-15 15:44 )


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - Joeflyer - 04-12-2015

Incredible news indeed! Wish I had enough time to spend on helping with the beta test. I would jump all over it!




Re: Blog devellopment thread about FsPassengers3D for Prepar3D - jenstt - 04-12-2015

Great great news! Email sent Wink


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - Kilstorm_McBride - 04-12-2015

Email sent.


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - Andre - 04-12-2015

Gladly want to help you Dan but what\s the benefit of of P3D ?
https://www.youtube.com/watch?v=wBEhgChigiE

search the 7 differents items ? Ok the scenery seems to be a little sharper.
We had that before with other prg's.
Not to be unkind, but why all that work for basicly no improvement?


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - jenstt - 04-12-2015

Quote:Andre wrote:
Gladly want to help you Dan but what\s the benefit of of P3D ?
https://www.youtube.com/watch?v=wBEhgChigiE

search the 7 differents items ? Ok the scenery seems to be a little sharper.
We had that before with other prg's.
Not to be unkind, but why all that work for basicly no improvement?
I personally don't think this is the right place for a discussion about this. I am personally a big P3D(3) fan and see a huge difference between it and FSX. Both in graphics as in performance and
memory management. Leave alone the huge amount of new techniques which are starting to be discovered and used by both scenery as aircraft developers. The market share in P3D users is also
the only one which is booming so I think it is a right call to make this great piece of software available for P3D too.
But as I said, take a look at some other forums and maybe you'll get more feedback there.


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - SamTDS - 04-12-2015

Quote:Andre wrote:
Gladly want to help you Dan but what\s the benefit of of P3D ?
https://www.youtube.com/watch?v=wBEhgChigiE

search the 7 differents items ? Ok the scenery seems to be a little sharper.
We had that before with other prg's.
Not to be unkind, but why all that work for basicly no improvement?
P3D derives from the commercial version of FSX and the license says its not for entertainment purposes. This is just one way that itrs difference, and to be
honest it iisa pretty big differance
Edit:my point is that it is designed to be used for commercial purposes so they make all the graphics more realistic



Post Edited ( 12-05-15 13:01 )


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 05-12-2015

Development News - About incoming beta

Thanks for those that have sent a mail for beta test, sorry, I'm too busy to reply yet:

1--Last minute critical adjustments <----I'm here yet
2--Deep control of the incoming beta (It doesn't make sense to make you test a buggy version)
3--Preparing the beta test website
4--Answering your mail, giving you beta website access.

For those that have sent a mail, can you please send me another one with your desired nickname for your account on the beta test website ?
(I have two Gerard, take this in account for your nickname)

Thanks Wink



Off-topic about FSX vs P3D

Well, there is a big difference when you have a good hardware and you push the sliders and the cfg to the max.
With the same setting my FSX don't render the same and the FPS are higher in Prepar3D with more elements on screen.
This said the "not for entertainment" is probably a joke. It's still microsoft flight simulator with better graphics.

If you want to continue this discussion please open a new thread for that !!!! Thanks I'll delete further comments about this.