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Re: Blog devellopment thread about FsPassengers3D for Prepar3D - xxdiesirae69xx - 22-11-2015

hi dan, i would like to know if it's possible to be a beta tester of the p3d v2.5 version ?

Thanks

PS : sorry for my english


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - xuanhuashijie - 22-11-2015

Dan's News please.


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - Speedypidz - 22-11-2015

Hi Dan,

I can test your utility on the 943 if you want.

I will be pleased to help you

If I can help you send me a mp


See you

Nico




Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 22-11-2015

Speed: done Wink
xuanhuashijie : sorry the beta is not started yet and anyway I cannot do a beta with peoples not really confident in english.
Misunderstanding would add a lot of problems.

I have now FOUR complete install of Flight simulators on my PC and soon SIX ! [Image: msaint.gif]
(Acceleration, Steam, P3D 2.5 944, 946-> Soon P3D 3.0 and 2.5 945)




Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 22-11-2015

Development News

I'm downloading Prepar3D 3.0 with developer license, two-three hours to go and I'll probably have a first idea if the update on this version will
be difficult or not.



Post Edited ( 11-22-15 23:54 )


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 23-11-2015

Development News

Hop !

[Image: 2015-11-23_Prepar3D3.0.jpg]

I must find again all the offsets, but I'm now used to it on Prepar3D, so I can do it faster than previous version.
After 3.0 installation at first nothing worked, after 15mn of correction the menu and many features are back.

Another good day... 3am time to sleep.




Re: Blog devellopment thread about FsPassengers3D for Prepar3D - xuanhuashijie - 23-11-2015

hi, Dan. Please check that the peaple who need to be a beta tester of P3d 2.5 version is not me. His ID is xxdiesirae69xx. And yes, is very close to me Cool.
what ever, thanks to you nice job. Good work Dan.


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - Speedypidz - 23-11-2015

Ouhhhaou,

Mouth-watering :p

Really great job Dan.

Nico




Re: Blog devellopment thread about FsPassengers3D for Prepar3D - S.Gerard - 23-11-2015

NICE! :-)


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - AstroTuna - 23-11-2015

Fantastic progress ! It's really nice to see FsP testing in P3D v3 . Can't wait for the release !


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 25-11-2015

Development News

Not technical version of the news:
All goes well, I retrieve the offsets in P3D 3.0 version, it should not be too long.

Technical version for those that are intterested:
Retrieving the fuels offset at each new version was always a pain in the ***. also copying the small numbers embedded in a very long asm code was
subject to errors, in brief: A waste of time and not a 100% reliable work.

So, I'm working on a little function that will automatically search the offsets and write them all in a file ready to copy/paste into my code:
Much more faster and 100% reliable. I loose a bit more time yet, but it will be an overall gain on the long time for future updates.

[Image: 2015-11-25_232605fueldetection.jpg]

For those interested in the code detail: I know more or less where are located those offsets in memory, I assign each tank a very specific content
value like "94.11", "95.22" and scan the memory for those values.

I get a file with the C++ lines of codes ready to copy/past. No risk of errors.

[Image: 2015-11-25_232605fueldetection1.jpg]

(And no, I don't use simconnect for tank fuel because in some circumstance, the delay is too long)




Re: Blog devellopment thread about FsPassengers3D for Prepar3D - federicocasares - 26-11-2015

Wow! It seems you're getting really close to having a fully functional version in P3D V3. I'm delighted to hear that! Looking forward to buying it, keep up the
good work!


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 26-11-2015

Development News

"dll.xml" (A file outside main folder where third party addons must write to be taken in account) was the worse idea of all time that a MS programmer
had in the FSX time, it's responsible of almost 50% of all addons problems. Wall This Grrr file seem to hide and multiply everywhere and I don't
speak about Grrr virtualization and file right issues . A nightmare for addons authors and for users.

https://www.google.fr/search?q=dll.xml+problem



I must now say Hurraaaaaay and worship the P3D 3.0 dev team Love This is the end of our troubles... Worship

Now one just need at install time to call Prepar3D.exe with some parameters to write the addon entry in the dll.xml:

Quote:Prepar3D.exe "-Configure: File=DLL, Operation=Add, Title=FsPassengers, Path=C:\Users\Public\Documents\FsPassengersP3D\Bin\FsPassengersP3D.dll"

Et voila !



Post Edited ( 11-26-15 08:35 )


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - DanSteph - 26-11-2015

Development News

It miss me only two functions to have a 100% functional FsPassengersP3D on Prepar3D 3.0 version...



Post Edited ( 11-26-15 11:15 )


Re: Blog devellopment thread about FsPassengers3D for Prepar3D - S.Gerard - 26-11-2015

Looking forward to release... Fspassengers is the only thing i am waiting for to fully convert to P3d v3 :-)