![]() |
[Closed] FsPassengers for FSX official note and Blog ! - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3) +--- Forum: FsPassengers General (http://www.fspassengers.com/forum/forumdisplay.php?fid=4) +--- Thread: [Closed] FsPassengers for FSX official note and Blog ! (/showthread.php?tid=3211) |
Re: FsPassengers for FSX official note and Blog ! - KenG - 20-10-2008 Quote:I agree enterely with you... 100% accurate... You know what they say.... thanks for playing. Post Edited ( 10-20-08 16:30 ) Re: FsPassengers for FSX official note and Blog ! - DanSteph - 20-10-2008 2nd is a glass of drink... 4nd is hot meal but I changed for this below... 6th is movie.. ![]() Dan Re: FsPassengers for FSX official note and Blog ! - KenG - 20-10-2008 sorry double vision.... Post Edited ( 10-20-08 16:31 ) Re: FsPassengers for FSX official note and Blog ! - DanSteph - 20-10-2008 Quote:KenG wrote: For 100% accuracy better fly for real... FsPX cost less than one hour of flight... everyone's choice ![]() Dan Re: FsPassengers for FSX official note and Blog ! - m0thm - 20-10-2008 On the Flaps thing its has been something i have been meaning to raise with Dan elsewhere as i do tend not to fly big jets even when permitted in career mode i am much more of a 'Bush Flying' type. it's a hard call to make If it is put into the payload models that would mean all of the payload models have to be re made where as at the moment (correct me if im wrong Dan cos i haven't checked) i believe the payloads from FSP04 will work in FSPX. But flaps is very much a Pilot Call depending on Runway, Altitude, Weather, Take Off weight etc i would hate to think how much extra coding working all that out would be. FSPX does work out flap speeds and penalizes you for exceeding them as it should as for how much flap should be used to take off and land as a general rule for all airplanes who knows. FSPX isnt desgined to work with gliders but i do know of some that i have flown where the flap can go negative to help with glide ratios so the airplane has flaps but you sure as hell dont use them to take off or land!!! Re: FsPassengers for FSX official note and Blog ! - DanSteph - 20-10-2008 last version, button shadow, reworked glass and hot food... ![]() Post Edited ( 10-20-08 16:48 ) Re: FsPassengers for FSX official note and Blog ! - forzaksc1894 - 20-10-2008 The button shadow is great ![]() Re: FsPassengers for FSX official note and Blog ! - KenG - 20-10-2008 Quote:DanSteph wrote: Been there Done that Got the T-shirt Re: FsPassengers for FSX official note and Blog ! - forzaksc1894 - 20-10-2008 Just another question: What will happen if you press on the Emergency button? And understands FSPassengers the Squawk Codes 7600 (radio failure) and 7700 (emergency)? If it understands, what will happen? Re: FsPassengers for FSX official note and Blog ! - m0thm - 20-10-2008 not a flash but :- ![]() Before Solo Briefing (K-13) ![]() My Baby EVA a T-31 i had like a 50th share but a lot of fun ![]() Post Edited ( 10-20-08 19:27 ) Re: FsPassengers for FSX official note and Blog ! - DanSteph - 20-10-2008 Quote:KenG wrote: Been only there: ![]() Done only that: http://www.fspassengers.com got no t-shirt... ![]() Dan Re: FsPassengers for FSX official note and Blog ! - DanSteph - 20-10-2008 Quote:forzaksc1894 wrote: Same as when you choose "declare an emergency" by menu or by keyboard. But first click uncover the button, second click trigger emergency... Dan Post Edited ( 10-20-08 19:41 ) Re: FsPassengers for FSX official note and Blog ! - crowebird - 20-10-2008 buttons look good dan! Re: FsPassengers for FSX official note and Blog ! - Drew - 20-10-2008 Agree buttons look good. Prefer the picture ones over the ones with letters on. Re: FsPassengers for FSX official note and Blog ! - crowebird - 20-10-2008 Quote:Drew wrote: forgot to mention that, like the pictures better! |