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[Closed] FsPassengers for FSX official note and Blog ! - Printable Version

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Re: FsPassengers for FSX official note and Blog ! - forzaksc1894 - 17-10-2008

@Jeff: Yes, I meant the phrases like "5 passengers are waiting at gate" or "Start flight - load current aircraft".

@Pagir: Thanks!



Post Edited ( 10-17-08 20:33 )


Re: FsPassengers for FSX official note and Blog ! - JudgeDredd - 17-10-2008

Quote:rojasjorge98 wrote:
Quote:JudgeDredd wrote:
Hey Dan

Occasionally checking in here to see if this beast is released. Any ideas when? Just asking, not pushing.

Thx
Billy

I believe like Dan said that the public beta should be released in November 2008 but like he said it is an estimate but he is 100% sure
that it will be finished by Christmas 2008.
Thanks,
Jorge Rojas
DELTA VIRTUAL AIRLINES MD-88 CAPTAIN
DVA6011
Thx for that...just checking.

I've had FSX for over a year now and i sits on my comp doing bugger all....why? I know you know why...but I'll tell you anyway.. because it's an empty
sim without something like this.


Re: FsPassengers for FSX official note and Blog ! - rojasjorge98 - 18-10-2008

Hi,
I am going to try to work on my fps settings as well as the scenery and other settings that can boost my performance. I have a lot of
projects to do for school and hopefully I have a chance to do that. If I do I will try to post an update.
Dan, are you going to put the fuel price thing I sugested earlier. I now know i will be difficult per city/airport but I think per state or region
like Northern U.S will be ok. Thanks,
Keep us Updated
Jorge Rojas


Re: FsPassengers for FSX official note and Blog ! - KenG - 19-10-2008

I am just glade that we will finally have a flap setting inside of the simulator. I think it would be better if it was tied to aircraft type (put it into
the load configuration like the pressurization check-box), but some improvement is better than no improvement. Whatever Airline Pilot told
Dan that every airplane in the world required flaps for every take-off should have his head examined.

In fact I can take-off and land a B190 with out any flaps, or flaps up. I get better second and third segment climbs with the flaps up then I
do with the flaps at approach. Thus unless I need them to clear an obstacle, to reduce balanced field length, or to reduce tire speed then
you bet the flaps will be in the retracted position. Like wise the B190 can also land flaps-up as well and we do practice this on occasion in
case we ever have to do it for real in a stuck or split flap scenario. Usually we make approaches with flaps approach as it put the airplane
into the best L/D configuration in case the worst case and we have to make a single-engine go around on approach. For short fields or
steep approaches we have full flaps available to us.

As you can see from the above the choice of flaps is a lift / drag management decision that is dynamic for the situation and is different for
every airplane. There is no one check the box this is the way that it is done all of the time scenario and that is epically true when you
consider multiple airplanes. I bet a 727 pilot would be freaking out watching me make take-off and landings without any flaps in a 1900,
and would think I was nuts.




Re: FsPassengers for FSX official note and Blog ! - rojasjorge98 - 19-10-2008

Well, my computer will not work with a setting of 22 fps so when I get something more powerful I will try it.
Any Updates Dan?
Thanks,
Jorge Rojs


Re: FsPassengers for FSX official note and Blog ! - SkyAirWorld - 19-10-2008

There are a number of planes that can take off without flaps.... (and still using the usual runway take off length)

Infact if the runways were long enough flaps would not be required for almost any aircraft....


Re: FsPassengers for FSX official note and Blog ! - KenG - 19-10-2008

Quote:SkyAirWorld wrote:
Infact if the runways were long enough flaps would not be required for almost any aircraft....

I wouldn't go that far as you would still need flaps to meet tire speed limitations of some aircraft. That whole indicated airspeed versus
true airspeed thing will bite you in the rear at high altitude airports. If your rotation speed is 174 knots (1.2x the clean configuration stall
speed) then your Vlof is going to get pushed around 180 knots. Not many tires are made that can handle that speed and this is for a sea
level take-off or landing. Go into Denver International and you can be looking at your tires rotating at 200 knots. Now reach V1 can an
engine and perform and maximum effort stop and see how much rubber remains on the tire. When your wings are designed to cruise at
Mach 0.84 you really need those complicated fowler flaps to increase camber and decrease stall speed. Either that or we can start buying
expensive titanium impregnated tires like was on the SR-71.




Re: FsPassengers for FSX official note and Blog ! - SkyAirWorld - 19-10-2008

Quote:KenG wrote:
Quote:SkyAirWorld wrote:
Infact if the runways were long enough flaps would not be required for almost any aircraft....

I wouldn't go that far as you would still need flaps to meet tire speed limitations of some aircraft

Hence why I said "almost any aircraft" Wink


Re: FsPassengers for FSX official note and Blog ! - KenG - 19-10-2008

Ok.



Post Edited ( 10-19-08 14:49 )


Re: FsPassengers for FSX official note and Blog ! - DanSteph - 20-10-2008

NEWS: there is news ?? yes there is news ssss my treasures... (sorry just snaped a brain wire Wink )

There is always a lot of work, small adjustement here and there, bug resolution (the new MD11 from pmdg used max window of fsx: 64, I
had to find a trick to make room for the new mini display, not easy but it work now)

Working now on "real time" boarding sounds, there is 44 new sound and I must say the result sound great. Now you can also "real time
board" on small aircraft (was disabled in FsP04)

"Dangerous area" now can have multiple config file selectable by options, this allow to have an "actual" war zone (2008 situation) or load
for example a "1969 war zone" for those that like to fly at this time. FsP will probably be bundled with 2008, 1969 maybe 44 config file but
you can add as much as you want. As the zone are shown on the new map utility it's more easy to make new war zone config file

A lot of sound changed (thanks to mmmprod's wife wich is sound designer) more sound are "pax number related" mean you'll not have
anymore a football stadium screaming or applauding behind you when you have only 4 pax aboard.


Quote:Whatever Airline Pilot told Dan that every airplane in the world required flaps for every take-off should have his head examined.

Nobody said "all" but *most* aircraft have flaps on take-off, that justify a "on" defaut setting. Wink

Dan



Post Edited ( 10-20-08 05:54 )


Re: FsPassengers for FSX official note and Blog ! - KenG - 20-10-2008

Quote:DanSteph wrote:

Quote:Whatever Airline Pilot told Dan that every airplane in the world required flaps for every take-off should have his head examined.

Nobody said "all" but *most* aircraft have flaps on take-off, that justify a "on" default setting. Wink

Please define "most" and you might want to differentiate between aircraft and airplanes.

On most are we talking most scheduled airliners? Then I would generally agree, but if we are talking most as in sheer airplanes out
there then I have to disagree as most light airplanes and many small turbo-props and jets do not require flaps for every take-off.

When you talk category of aircraft one type is airplane or what we would consider fixed-wing aircraft. When you just say aircraft you
encompass everything including airplanes, rotor-craft, and lighter than air including balloons and airships. When you throw in all of those
aircraft into the mix you can see that most do not use flaps for take-off and many do not use them for landing. I have yet to see a balloon,
airship or rotor-craft with flaps. Don't quote me on this as there are some strange beasts out there, just I have not seen them.

I said airplane and meant airplane, however you changed the word to aircraft which technically has a greater meaning. Is this what you
really meant or is it a language barrier?

Finally, it is your "game" but as can be noticed if you "play" the career mode you start in normally aspirated single engine aircraft move to
normally aspirated multi-engine airplanes and slowly make it to turboprops and light jets before ever flying an airplane that technically
requires flaps for take-off. Thus during the first part of the "game" your default on does not make much sense for an operations
standpoint. In some cases you are taking a technique and making it procedural. In the business we call it a negative habit transfer when
a pilot takes something that he has been taught and then incorrectly applies it to every situation; I am highly surprised that a professional
airline pilot would recommend such.

Am I being critical? Maybe a little, but this is the only flight based consequence simulator that I am aware of and I think personally it is an
excellent tool that if used correctly and can add that "CFI is watching you" sort of mentality that teaches good checklist procedures and
crew management skills. In the end it comes down to the instructor who wants more fidelity and the programmer who wants simple
global settings.

Cheers.



Post Edited ( 10-20-08 14:12 )


Re: FsPassengers for FSX official note and Blog ! - forzaksc1894 - 20-10-2008

Quote:"Dangerous area" now can have multiple config file selectable by options, this allow to have an "actual" war zone (2008 situation) or load
for example a "1969 war zone" for those that like to fly at this time.

Will I be able to fly through the Second World War?


Re: FsPassengers for FSX official note and Blog ! - DanSteph - 20-10-2008

Quote:KenG wrote:
Am I being critical? Maybe a little, but this is the only flight based consequence simulator that I am aware of and I think personally it is an
excellent tool that if used correctly and can add that "CFI is watching you" sort of mentality that teaches good checklist
procedures and

I agree enterely with you... now programatically how do I do this ? most peoples will start with common newbies aircraft DR420 and such
wich require for the most part flaps... FsPX now detect aircraft that don't have flaps (rotor craft balloon) and you will not be penalised, for
other that have flaps again most of them require them at take-off.

Even a 60%-40% rate would require a default "on" setting... If you can provide a database with all world aircraft past and present and can
link them with those available for FsX using only their name I'm your man for a 100% accurate flap detection.
On aircraft that *have* flaps I think the rate is really more than 60/40... (for other it's not a problem)

Payload model is not a solution, only 5% of all world aircraft have at best a payload model (1%?)

Cheers

Dan



Post Edited ( 10-20-08 15:51 )


Re: FsPassengers for FSX official note and Blog ! - DanSteph - 20-10-2008

VOTE FOR YOUR COMMAND BUTTON:

This was often requested and will be OPTIONAL, the mini display can have command button:

(The "emergency" button have a security cover, first click it open, second click trigger the emergency, with no click within two seconds the cover close)

Comments suggestions, votes welcome Wink



VERSION A: Big button more spaced

Verbose
[Image: FsxSmallboutonA.jpg]

Short
[Image: FsxSmallboutonAA.jpg]


VERSION B: Big button less spaced

Verbose
[Image: FsxSmallboutonB.jpg]

Short
[Image: FsxSmallboutonBB.jpg]



VERSION C: small button no logo

Verbose
[Image: FsxSmallboutonC.jpg]

Short
[Image: FsxSmallboutonCC.jpg]


Dan



Post Edited ( 10-20-08 15:33 )


Re: FsPassengers for FSX official note and Blog ! - forzaksc1894 - 20-10-2008

Looks great!
What does the 2nd, 4th and 6th button stand for?

But the yellow font in Version C doesn´t match to the grey background. However, I´ll anyway use the Buttons with the Icons Smile



Post Edited ( 10-20-08 16:22 )