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The "Reality" Factor - Printable Version +- FsPassengers Forums (http://www.fspassengers.com/forum) +-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3) +--- Forum: FsPassengers General (http://www.fspassengers.com/forum/forumdisplay.php?fid=4) +--- Thread: The "Reality" Factor (/showthread.php?tid=4461) Pages:
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Re: The "Reality" Factor - SamTDS - 05-09-2015 Quote:gbapache wrote:Got all of them except from the e6b. We just do our calculations manually without a flight computer. Re: The "Reality" Factor - SevinSyn - 17-09-2015 I used to have a watch with a bezel on it that was an E6B Anymore I use the FMC for course corrections ![]() But realistically though, this past month I've incurred four ground stops, a cancellation, two repo flights, and a diversion because of weather. The simulation fsx turns it into there's no consequence for flying into a severe thunderstorm with icing and hail, and there's nothing to keep me from going right through it. I think FSP is a good program to integrate alot of realism changes to fsx into Re: The "Reality" Factor - xwhitemousex - 17-09-2015 Quote:Leftcoaster wrote: A lot of those things you mention are not known to players who most likely are not commercial pilots or have that depth of knowledge when they first start playing FSX or start flying in FSPassengers. Personally I had no clue about altimeter penalties, permissions to exceed 250kts, penalties for forgetting my landing light while on the taxiway and whatnot. I learned these things, primarily, through FSX. Re: The "Reality" Factor - darrinward777 - 30-10-2015 It is a fine line on this issue. You have people who want to push the envelope and make it as real as it gets, but then you have the novice and every type in between . I have seen so many complaints related to the realism as the software runs today. It comes down to the old saying " Can't please everyone" so I guess you have to put it in the middle and attract as many customers you can. It would be cool perhaps if you had a single switch option that would turn off everything and make FSP a passenger announcement operation only with no penalties and no rewards and that would please those who just want to feel that there is a crew on board. Add a second option that put the difficulty level in the middle with penalties and rewards, and then one final option that would put the software in full " geek" mode. In that mode you could add the features you have recommended. All the while keeping the ability to turn certain features on or off in both the middle and advanced mode of operation. As it is now, FSP is in it's own category and has made better pilots out of novice/ beginners. It teaches fundamental laws and rules of the sky without being intimidating. It has improved flight simulation for many of us. |