FsPassengers Forums
[closed] FsPassengers for FSX official note and Blog ! - Printable Version

+- FsPassengers Forums (http://www.fspassengers.com/forum)
+-- Forum: FsPassengers (http://www.fspassengers.com/forum/forumdisplay.php?fid=3)
+--- Forum: FsPassengers General (http://www.fspassengers.com/forum/forumdisplay.php?fid=4)
+--- Thread: [closed] FsPassengers for FSX official note and Blog ! (/showthread.php?tid=3033)

Pages: 1 2 3 4 5 6 7 8 9 10


Re: FsPassengers for FSX official note and Blog ! - Urthgental - 12-03-2008

@ Ali:

I like this VIP idea, sounds like fun.

And there are so many different flight types. The already discussed contreband and humanitarian flights. But also bush-, rescue- or test flight... For each of them some slightly different success factors and rewards would be appropiate. Not sure if Dan wants to extend the concept that far.

Quote:Another suggestion; reputation would start out very low, with almost unknown celebrities needed your services. I've been thinking about it all day haha.
Imagine creating a company specifically used to transport VIPs? Economic, strict rules on rank and low reputation. Start out with a Cessna transporting one or two people, then get bigger to say a learjet or fokker Smile and 100% reputation means you're the best in the industry - you've been called upon by the US air force to fly air force one for the president. any feedback would be appreciated. only reason i chose air force one in particular is because it's the only reason i think one would need to fly a large plane to transport celebrities (an excuse to fly a big plane).
if you accepted this offer you'd get the air force one for free. but as mentioned, mistakes result in a lesser reputation or something, as VIPs will expect nothing but the best for the money they pay.

Now, this is not a flight type, rather a specific company career.

Same could be done for a humanitarian organization. Starts with great reputation but is always short of money (so little donations
nowadays) and therefore newly bought aircrafts are always in bad shape.

Consequences:

* Each career comes with different starting paramters
* Flight type can not be decided before each flight
* Information about the progress of each career required (same as "airliner career" pilot ranks)

But most important, it would require some background information associated with flights. (Flying "Air force One" is similar to missions). I
talked about this a few times here, but there there was hardly any feedback.

So, from my understanding to implement your ideas about the "VIP Service" are great but would extend the current concept heavily. I
assume Dan will keep the more generic approach and let the user build the careers in his imagination...

Regards,
Heiko



Post Edited ( 03-12-08 12:13 )


Re: FsPassengers for FSX official note and Blog ! - Ali310 - 12-03-2008

Quote:Urthgental wrote:
* Each career comes with different starting paramters
* Flight type can not be decided before each flight
* Information about the progress of each career required (same as "airliner career" pilot ranks)

But most important, it would require some background information associated with flights. (Flying "Air force One" is similar to
missions). I talked about this a few times here, but there there was hardly any feedback.

So, from my understanding to implement your ideas about the "VIP Service" are great but would extend the current concept
heavily. I assume Dan will keep the more generic approach and let the user build the careers in his imagination...

yeah I mean the parameters could be further decided upon by feedback from the people who bother with this thread (most of the forum
haha). but the general idea would be to gain reputation (or lose it) by flying VIPs to locations as well as you can. you choose the routes,
aircraft and whatever like any normal flight, but the plane has to be pretty full, and you have to charge for VIP seats, where you choose the
price based on how good you think you are - similar to normal flights, but your reputation is easily affected by the picky celebs (eg +1% or -
1.5%). the thing is that if you charge high VIP-class prices on normal flights, you'll barely get any passengers. whereas in this case there'll
be roughly 75% of the plane's capacity in use or something (a celeb probably wouldn't travel alone, and a flight for one person wouldn't be
so great). the only thing is you'll start out with a very low rep, and you'll probably only be getting paid peanuts (but the lower you charge and
the better you fly, the more the VIPs think of you and recommend you - meaning higher reputation +2.5% a flight maximum, and you could
earn loads just from a single flight. i'm not sure how to use scenarios/missions, and I'm not sure they'd work for this kind of thing anyway?

feedback from Dan/anyone would be appreciated. as I've said, the parameters could be completely discussed and changed by what
everyone else thinks. I know a lot of what I said above seems very similar to normal flights, but the difference is you have an excuse to
charge loads for only a handful of passengers, and you can get a lot of money and very high reputation quickly - whilst running the risk of
losing reputation. also, think of running a normal airline on fsp, with the ability to do a VIP flight every now and then to boost reputation and
bank balance? Wink

forgot to mention, there could be a combination of VIP/humanitarian, where politicians get flown out to developing countries, or to countries for meetings etc (so not just air force one). and celebrities also fly to developing countries for charities (eg sport relief and comic relief in the UK). the names would be random, or "A. Politician", "A. Musician", "A. Bodyguard", "A. Entourage" etc



Post Edited ( 03-12-08 12:36 )


Re: FsPassengers for FSX official note and Blog ! - DanSteph - 12-03-2008

Well, sorry but as you expose it I can rewrite 60% of FsP, mean it will probably be ready when "FsZ" will be in store. Wink

Dan



Post Edited ( 03-12-08 12:47 )


Re: FsPassengers for FSX official note and Blog ! - Ali310 - 12-03-2008

Quote:DanSteph wrote:
Well, sorry but as you expose it I can rewrite 60% of FsP, mean it will probably be ready when "FsZ" will be in store. Wink

Dan

sorry I don't quite understand what you're saying




Re: FsPassengers for FSX official note and Blog ! - flylondon - 12-03-2008

Hi Dan, great work so far! I think the flights that Heiko suggested such as bush, rescue, test flight and the idea of VIP flights suggested by
Ali310 are great and should be added. How about adding them later as a service pack so you can just concerntrate on all the main stuff
like your doing now and then when you get more time maybe start on the different flights? Smile




Re: FsPassengers for FSX official note and Blog ! - MonsterCheese - 12-03-2008

Quote:Ali310 wrote:
Quote:DanSteph wrote:
Well, sorry but as you expose it I can rewrite 60% of FsP, mean it will probably be ready when "FsZ" will be in store. Wink

Dan

sorry I don't quite understand what you're saying

I think he is saying that something you suggested would need 60% of the code re-written for it, and if he did that it would take him until they
release FsZ xD (Z being 100 in roman numerals, or 1000?)




Re: FsPassengers for FSX official note and Blog ! - Ali310 - 13-03-2008

Quote:MonsterCheese wrote:

I think he is saying that something you suggested would need 60% of the code re-written for it, and if he did that it would take him until they
release FsZ xD (Z being 100 in roman numerals, or 1000?)

haha okay.

C is 100 btw Wink thought M was a thousand too? may be wrong here xD

anyway I'm looking into scenarios here. it's a shame you cant customise them as much as i wanted for the VIP idea.. any suggestions?




Re: FsPassengers for FSX official note and Blog ! - Airliner - 13-03-2008

The way I see it, scenarios like this would be driven primarily by two values: Reputation (mentioned) and market. One market would be
VIP, another would be general travelers, business travelers, vacationers, etc. Your company would be setup to target a specific market
and your reputation within that market would effect demand that you generate. Now, where the actual O&Ds come from, that's another
story. For general traffic, you would be running scheduled services but VIPS would 99% of the time likely be charter style and that begs
the question: do you want to start generating point to point flights within FsPX? There was a program called charter pilot or something
that did that; I think it was by Abacus but, not sure.

FsP mostly (if I understand it correctly) deals with passengers onboard your aircraft. The scenarios here would be more of a world
environment for, generating the demand and getting them onboard. You could use your reputation and target market as a way of
determining what % of any area would travel with you but, you need a baseline demand value for every single city pair possible for that or,
a determining value in every airport so that citypair demand could then be calculated. That is, unless you don't mind seeing "silly"
numbers like 75% capacity of a B744 flying between KACK and KBGR. (Not in this life!) Smile

I guess it all depeneds on how far you want to go with the idea.


Re: FsPassengers for FSX official note and Blog ! - Ali310 - 13-03-2008

Quote:Airliner wrote:

I guess it all depeneds on how far you want to go with the idea.

yeah it wasn't going to be a separate thing to fspassengers. it was just an idea, similar to that of the humanitarian or contraband flights
that dan's already developing. instead of normal passengers on a 747, you could transport VIPs (20 max?) on something like a prop,
learjet/fokker/whatever or B737-BBJ.

if dan isn't up to doing that, maybe he could make a way to customise the scenarios a bit more, for the new update? eg you can set a
specific plane that must be bought and do so many flights with it (as atm you have to put the minimum weight of the aircraft - some
models may vary), or you have to transport so many VIP-class passengers etc.

i don't mind doing the legwork of the scenario, if dan doesn't want to develop VIP-based flights for the update. just a few more features for
scenarios would be nice, that's all Smile




Re: FsPassengers for FSX official note and Blog ! - pagir - 13-03-2008

I'm sure you understand that Dan is working hard to (finally) release FsPX. The ideas you've exposed can be interesting, but at this point
of the coding of FsPX, one can't expect a major structural changes in the core of the program.

I know it can be difficult to make a difference between nice addition easy to implement and nice addition hard to code in the actual core of
the program, though...

Pagir




Re: FsPassengers for FSX official note and Blog ! - Eiafsp - 13-03-2008

Hi guys,

I agree with Pagir.
Also let's leave something for future releases, if we continue adding features we may never get it ready.
I would just love to get back flying with fsp as I have used fsx since it was released and iflying is very dull without it.

Please release your fantastic product soon.

regards Esko bug:


Re: FsPassengers for FSX official note and Blog ! - Ali310 - 13-03-2008

Quote:Eiafsp wrote:

I would just love to get back flying with fsp as I have used fsx since it was released and iflying is very dull without it.

it's surprising microsoft haven't already picked up on this really..

and Dan, would it be possible for you to add "more scenario parameters" to the list of to-dos? I don't mind where, just as long as you
agree to do it at somepoint in your life Smile




Re: FsPassengers for FSX official note and Blog ! - HB-100 - 13-03-2008

Quote:DanSteph wrote:
UPDATE:

Want to scare your stepmother, transport your familly or the president of your country ?
Now it's possible:

[Image: fspxeditpaxName.jpg]

Dan


Dan,

You just brought me back with my thoughts to something I want to do once with FSP and couldn't.

Names alone aren't really something exciting. What is missing is a passenger's history or anything that alows someone to build a sort of
recognition and maybe even a raw connection over time. A good start forexample would be if passengers have a home town or airport
and desires for travel.
Now I know that there is no time to implement a complete passenger sim-life but who says that you self has to do that all.

Such a passenger sim-life could well be programmed and managed by an external FSP connected add-on program users or fan's that
like such can write themself.

All that is required would be the possibility to start an application from FSP where you pass at least this basic informations:
plane, flight start airport and destination airport, the seats and classes, the prices and the reputation of the company.

The external user application then could put together an own passenger list in a file in a format you like for exactly that flight that FSP will
read in as passengers list and use.

At the end of the flight FSP should start the user application again and tell the flight result.

This all should not be so much work and it would allow users to expand or customize FSP's passengers in a great way if they like to.

Sure I can't tell for others but at least I missed a passengers sim-life handling since ever when I tried out FSP and this would open the
doors to program something basic to everyone that missed such also.



Post Edited ( 03-13-08 21:00 )


Re: FsPassengers for FSX official note and Blog ! - Ali310 - 14-03-2008

or maybe such a thing could come in handy for passengers to be recognised as 'frequent flyers'? Wink




Re: FsPassengers for FSX official note and Blog ! - starbucks95905 - 14-03-2008

I actually suggest that after a crash you know what passengers were killed/injured and what killed them or how they were injured. Also, I suggest if
passengers are killed or injured in flight that you list them as casualties. This can happen during any emergency. An example is a passenger gets
injured during evacuation, or the passenger was struck by an engine fan blade during an uncontained engine failure. Also, make some new failures. A
few suggestions are in flight fires, explosive decompressions sucking out people/seats, even stuff that makes the plane barely controllable. Most of
this doesn't seem very hard to code, just a few suggestions.